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Paul Farquhar's latest activity
Paul Farquhar
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
You're conflating role-playing complexity with mechanical complexity. They are not the same. Forcing them to strategize - i.e. adding...
Oct 14, 2025
Paul Farquhar
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Not seeing a lot of faith in your fellow gamer here. We were all new once, and we all worked through to get better.
Oct 14, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
5.5 has already removed encounters per day. Its an art form not a science. We've had 3 editions in a row essentially suck at it...
Oct 14, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
D&D isn't a board game. Even then people ignore rules Monopoly comes to mind. The people who designed 5E and gave feedback were...
Oct 13, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Even older D&D didn't do that. They're finally figuring out thr CR system along with encounter design rules are bad. Main reason...
Oct 13, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
The biggest factor that determines the difficulty of an encounter is the skill of the players.
Oct 13, 2025
Paul Farquhar
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Does any book that uses CR refer to it as a training system you should eventually wean yourself off of?
Oct 13, 2025
Paul Farquhar
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And a tighter design might disrupt that whole spectrum.
Oct 13, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
What does your gut tell you? Since 1st edition that has been the most reliable method.
Oct 13, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
CR doesn't do that anyway. You can win vs almost double your level.
Oct 13, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
XYZ encounters per day was a bad idea in 3E as well. Idea hung around for to long.
Oct 13, 2025
Paul Farquhar
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
People managed to muddle through before 3e introduced CR. It's not IMO needed.
Oct 13, 2025
Paul Farquhar
reacted to
AlViking's post
in the thread
D&D 5E (2024)
Hellfire Club Starter Set
with
Like
.
Based on the theme of the starter set, and the "author" being Eddie it kind of makes sense that it's dungeon crawls since it's an 80s...
Oct 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Hellfire Club Starter Set
.
In that it’s marketed to Stranger Things fans who may have never played D&D before. They couldn’t really say in small print “you must...
Oct 13, 2025
Paul Farquhar
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
[+] What does a non-spellcaster Psion need/look like?
with
Like
.
Definitely. So I agree that psionics should not require material components (well perhaps some focusing crystals or something like...
Oct 13, 2025
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