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Paul Farquhar's latest activity
Paul Farquhar
replied to the thread
WotC
D&D Universes Beyond
.
Their "off duty" outfits might be easier. I think I might be a little old and fat for a Saja boy!
Oct 14, 2025
Paul Farquhar
reacted to
I'm A Banana's post
in the thread
WotC
D&D Universes Beyond
with
Like
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Heh, one of the fascinating things about the show is that it's HUGELY popular, but by all accounts, nobody had any indication that it...
Oct 14, 2025
Paul Farquhar
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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So, just like D&D for the past 51 years...? ;) Though yes, you raise the point that Monopoly is still successful despite massively...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Famously, the game that everyone house rules, as the official rules are terrible*. *Since it was originally intended as an...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
I have seen at least one reference earlier in this thread.
Oct 14, 2025
Paul Farquhar
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Regarding bounded accuracy: Great concept. I have some nitpicks about the execution. Things are too bounded on the enemy side; the AC...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Of course you can design it, no one is saying otherwise. What you can’t do is make people like it.
Oct 14, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Well thats the reason its a bad idea. Youll never get the balance right. Additionally you can't one true way everyone's different...
Oct 14, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
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They're the vast majority imho.
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Nah, plenty of people enjoy playing D&D without thinking or caring about the rules at all. They just tend not to talk about it on the...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
If the goblins are in a castle, with lots of arrows, cauldrons of boiling oil, etc, then they might pose a serious threat, but CR does...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is the key phrase. You cannot “average out” cars and bicycles and expect to get an outcome that is useful to either motorists or...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Nope, I wasn't there, having given up on D&D years earlier. The current rules seem to be full of creative vaguery to me. Very much in...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
Deadfire is good, apart from the central plot, which is terrible.
Oct 14, 2025
Paul Farquhar
replied to the thread
Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats
.
...explained Basil Exposition.
Oct 14, 2025
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