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Paul Farquhar's latest activity
Paul Farquhar
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
This is what I would absolutely avoid in a pirate campaign. Freedom and independence (and from a gameplay perspective player autonomy)...
Oct 20, 2025
Paul Farquhar
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The point is to have fun, after all.
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Not bothered, haven’t noticed any problems. Having learned to play on 1st edition, I never payed any attention to CR when planning...
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Which is something I try to avoid. I usually have Indiana Jones style time pressure. The door takes exactly as long to descend as it...
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Quite. I disagree. My players have had enough constant pressure all day at work. They play D&D to relax.
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You don’t generally need to clear the area for Diablo clones. Your abilities are on cooldowns that recharge during combat, and your...
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Diablo and it's clones work nothing like that! Pretty much all class abilities recharge in a matter of seconds. The only reason to...
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is a curious one, since the original time restriction was real world time, not in game time. The players had a fixed amount of time...
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Your content needs to be appealing to the players. If they want the game to have easy combat, that is their prerogative. You don't have...
Oct 19, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That’s back to “the rules are perfect, the problem is the players”. The solution, therefore, is to get rid of the players and the rules...
Oct 18, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Which games? I can't think of any that work quite how you describe. But I came from the era of Pong and Space Invaders, and we always...
Oct 18, 2025
Paul Farquhar
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Not in my experience. Many players are quite passive and prefer to wait for the GM to give them somewhere to go and something to do. I...
Oct 17, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Does Innate Sorcery grant True Strike advantage?
.
The narrative of this ability is that it makes your spells more powerful, either by increasing the save DC or making them more likely to...
Oct 17, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Does Innate Sorcery grant True Strike advantage?
.
Sure. The fiction of the spell is that the magic guides the attack, then the weapon does damage in accordance with physical laws*, much...
Oct 17, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Does Innate Sorcery grant True Strike advantage?
.
You said “the weapon does no damage”. You said nothing about hitting or missing.
Oct 17, 2025
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