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Paul Farquhar's latest activity
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
Putting time limits on adventures gets old real quick. Particularly when you typically have zero to three combat encounters per session...
Dec 13, 2025
Paul Farquhar
replied to the thread
Space Travel?
.
Star Wars offers a good template for how to deal space travel. Once you are in hyperspace it’s very unlikely that you will encounter...
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
Except that they don’t, because there is nothing to prevent the party resting without trashing any narrative sense.
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
The DM (who is me) does not ensure the PCs always win, the rules do that. 5e combat is easy mode. Optimising characters is a waste of...
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Preferences in a New Official 5.5e Specific Setting
.
There is a section on Dark Fantasy in VGR. But I don't see why you would need alternate rules to do either.
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
The Artificer. Class Review And Thoughts.
.
I haven’t played the latest version, but it doesn’t look significantly different to the previous version, which I enjoyed playing.
Dec 13, 2025
Paul Farquhar
reacted to
FitzTheRuke's post
in the thread
Justice Ramin Arman Promoted to Game Design Director of Dungeons & Dragons
with
Like
.
AFAICT, the whole reason for "backwards compatibility" was to keep the Adventures in print without needing to revise them. It's part of...
Dec 13, 2025
Paul Farquhar
reacted to
FitzTheRuke's post
in the thread
Justice Ramin Arman Promoted to Game Design Director of Dungeons & Dragons
with
Like
.
I don't entirely disagree with you, but there's no need to rewrite lore - as far as I can tell, Orcs have done everything that they have...
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
This is an example of the “presentation” issues that 4e had. The way the rules explained things certainly gave that impression. I’m...
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
They can replace the out-of-combat stuff a wizard does if your party is stuck with a “I only blow sh*t up” sorcerer. They also share...
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
You could throw twenty tarasques at the party and it still wouldn’t be a particularly difficult encounter. But that’s because combat...
Dec 13, 2025
Paul Farquhar
replied to the thread
General video game discussion
.
I guess that just shows that different people like different stuff. I enjoyed conversing with the villagers, who were quite well...
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
Have done that, but found it’s not necessary. Four characters can just as easily handle combat encounters as five. It’s still easy. It...
Dec 13, 2025
Paul Farquhar
replied to the thread
General video game discussion
.
I played it when it first came out, didn’t finish it though, after leaving the village it very quickly got boring. It tries to be far...
Dec 13, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
So, what does the Artificer "replace"?
.
Here is an interesting observation: a player doesn’t make it to the session, so their character sits it out. The combat encounters are...
Dec 13, 2025
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