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Paul Farquhar's latest activity
Paul Farquhar
replied to the thread
Beadle & Grimm's Platinum Edition of The Wild Beyond the Witchlight
.
Sure, a no-one director used a highly derivative story to help his low budget space opera make a ton of money. He did it for fortune and...
Feb 13, 2026
Paul Farquhar
replied to the thread
D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
.
A good villain can’t be generic, the important thing about personality is they actually have one. Which Skeletor does but Vecna does not.
Feb 13, 2026
Paul Farquhar
reacted to
MarkB's post
in the thread
Spider-Man: Noir
with
Like
.
So that we can feel superior when saying we watched the authentic black and white version.
Feb 13, 2026
Paul Farquhar
reacted to
Tessarael's post
in the thread
ENworld Warlock Builds.
with
Like
.
If you no longer have a feat, you no longer get the benefits of that feat. So, if you swap out the Lessons of the First Ones eldritch...
Feb 13, 2026
Paul Farquhar
replied to the thread
Beadle & Grimm's Platinum Edition of The Wild Beyond the Witchlight
.
Star Wars and D&D are good examples of products that where created for the sole purpose of making money for their creators. Not to be...
Feb 13, 2026
Paul Farquhar
reacted to
Whizbang Dustyboots's post
in the thread
Beadle & Grimm's Platinum Edition of The Wild Beyond the Witchlight
with
Like
.
Feb 13, 2026
Paul Farquhar
replied to the thread
D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
.
The idea that D&D needed a big milestone Avengers Doomsday style adventure to celebrate a minor rules revision at all is a terrible one...
Feb 13, 2026
Paul Farquhar
reacted to
Staffan's post
in the thread
D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
with
Like
.
Sure, but that sort of thing tends to be more small-scale than rebooting the multiverse.
Feb 12, 2026
Paul Farquhar
reacted to
Reynard's post
in the thread
D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
with
Like
.
Exactly. You don't need world shaking stakes for high level adventures.
Feb 12, 2026
Paul Farquhar
replied to the thread
Star Wars: Maul - Shadow Lord
.
This is as I heard it too. GL still had a fair bit of control over TCW at that time.
Feb 12, 2026
Paul Farquhar
reacted to
jian's post
in the thread
Star Wars: Maul - Shadow Lord
with
Like
.
Filoni has said in interviews that Lucas asked him to bring Maul back and that he really didn’t want to, at least at first.
Feb 12, 2026
Paul Farquhar
replied to the thread
Homebrew
Do people in your game world put cheese on their apple pies??
.
Even if apples exit, no reason to suppose they are being baked into pies. They are a cultural thing, European, and only go back around...
Feb 12, 2026
Paul Farquhar
reacted to
Umbran's post
in the thread
Homebrew
Do people in your game world put cheese on their apple pies??
with
Like
.
I don't think I have referenced "apples" as even existing, much less apple pie with cheese.
Feb 12, 2026
Paul Farquhar
reacted to
jian's post
in the thread
Why aren't megacorps as big a part of Steampunk as they are of Cyberpunk?
with
Like
.
Especially if the author doesn’t live in one!
Feb 12, 2026
Paul Farquhar
reacted to
Marc17's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
Because of all the talk I purchased Radiant Citadel yesterday and have started reading it. Yes, the Radiant Citadel isn't really a city...
Feb 12, 2026
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