thats kinda my point. why would a class that is completely built around crafting have to choose another feat to be able to do what they are already designed to do?
those mundane items disappear after 1 hour though. Not everyone focuses just on combat encounters. Some of us get deeper into our characters and enjoy downtime activities like being a traveling merchant.
i think that is unneccessarily limiting. in my mind a ranger can craft arrows, but any artificer should be able to craft more faster, and to a higher quality. A blacksmith can forge a sword, but an artificer can make a lighter, stronger blade and impart magical properties into it. An alchemist...
I still cant believe that a class entirely built around Crafting does not get a bonus to downtime crafting. If there was ever a class that should be able to craft items faster, cheaper, or with less materials its the Artificer. Wizards seems to just not care about downtime activities period.