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Pedantic's latest activity
Pedantic
reacted to
Artamo's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
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I guess I look at simplicity in TTRPGs a bit differently. I said earlier that I’ve watched my kids tackle video games and card games...
Jan 19, 2026
Pedantic
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Complexity is the currency with which you buy depth. Having attacks be more interesting than "I hit, do damage" is complexity well...
Jan 18, 2026
Pedantic
reacted to
jolt's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Every table is different, but this strikes me as a solution looking for a problem. By the time you hit high level, you had a lot of...
Jan 16, 2026
Pedantic
reacted to
payn's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Sure, I get now what you are saying. PF2 is an encounters game thinly veiled as an adventuring day attrition one. PC building is simple...
Jan 16, 2026
Pedantic
reacted to
J-H's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I think part of the "problem" here is the trouble people have keeping track of their spells. That's not a "the spells are bad" problem...
Jan 16, 2026
Pedantic
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Jan 16, 2026
Pedantic
reacted to
cranberry's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I personally don't see having "too many" spells as a problem.
Jan 16, 2026
Pedantic
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I really think it's down to direct mapping of player and character decision making and forward causality from action determination to...
Jan 13, 2026
Pedantic
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That doesn't help, because the people involved in complaints don't see why that would apply to individual powers. They'd probably have...
Jan 13, 2026
Pedantic
reacted to
soviet's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Absolutely not. Discussion forums are for discussions (well, arguments). If someone else acquires an IP and releases an inferior...
Jan 11, 2026
Pedantic
reacted to
Bae'zel's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
Hmm if species doesn’t have any mechanical differences (ie Tasha’s) and the setting is a vanilla fantasy world… If I was the DM I’d have...
Jan 11, 2026
Pedantic
replied to the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
.
I don't see a compelling reason this needs to go either way. Your case here doesn't suggest the GM has actually done any world building...
Jan 11, 2026
Pedantic
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the switch to acending AC probably qualifies here. It's undoubtedly simpler to operate and it doesn't sacrifice any granularity...
Jan 10, 2026
Pedantic
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
You can lead a gamer to mountain dew, but you cant make them drink. Some folks simply do not want to drive the game. As much as folks...
Jan 9, 2026
Pedantic
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think we'll need to be deliberate and specific in order to have a useful discussion here. People are throwing adjectives around like...
Jan 9, 2026
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