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Pedantic's latest activity
Pedantic
replied to the thread
D&D General
Do you use D&D style list of gods in your games?
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Often I would historically, but lately I've leaned more toward mystery cults of very specific gods that I introduce when they become...
Feb 13, 2026
Pedantic
replied to the thread
Difficulty Numbers: Scaling, or Static?
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Scaling DCs are design malpractice. They can serve no purpose other than rank illusionism; if you don't want the PC's chances of success...
Feb 13, 2026
Pedantic
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I'm impressed. I literally can't think of a less satisfying, worse way to produce TNs. It embraces neither the fiction, nor the game...
Feb 12, 2026
Pedantic
reacted to
billd91's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Static. 3e is the best edition for laying out what a difficulty class was and why for specific tasks (which stands to reason since...
Feb 12, 2026
Pedantic
replied to the thread
Homebrew
Do people in your game world put cheese on their apple pies??
.
Northeastern United States, it's not uncommon.
Feb 12, 2026
Pedantic
replied to the thread
Homebrew
Do people in your game world put cheese on their apple pies??
.
A nice white cheddar is great on pie. A scoop of ice cream is nice with pie. Unfortunately, I've learned from personal experience that a...
Feb 12, 2026
Pedantic
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I don't mind basketball? If any serious effort was made to balance the teams, there's some really interesting tactical play, and the...
Feb 11, 2026
Pedantic
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Here me out, you're both wrong, and the rules should provide the player a meaningful set of decisions to make in pursuit of their goal...
Feb 10, 2026
Pedantic
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I don't like the term Free form. Every Free form game has system mechanics, principles, agendas and best practices, even if they aren't...
Feb 9, 2026
Pedantic
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think you're misreading my post. I'm saying the rules exist to check "narrative contrivance". Transferring authority to the setting...
Feb 9, 2026
Pedantic
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Let me quibble a bit (although I actually more agree with you on this topic.) Games with detailed, exception-based rules (I'm thinking...
Feb 9, 2026
Pedantic
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think the question was pretty clear. On what basis do you make decisions about resisting a consequence, evoking a special armour etc...
Feb 6, 2026
Pedantic
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
It’s where author decision meta-mechanics can get tricky. Does the game assume that you the player wants their character to succeed...
Feb 5, 2026
Pedantic
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah, that makes sense. I struggle to understand how those two kinds of decision could coexist, and why it would not be arbitrary to...
Feb 5, 2026
Pedantic
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
This is both dependant upon the game and who you ask. I disagree with a lot of the other narrativist inclined types here because I do...
Feb 5, 2026
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