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Pedantic's latest activity
Pedantic
replied to the thread
Why I Hate Skills
.
Knowledge checks: should be defenses; they're ultimately the same thing as perception, and allow players to shift resources from action...
Mar 25, 2026
Pedantic
reacted to
bsss's post
in the thread
Why I Hate Skills
with
Like
.
I'm not who you asked, but I really like this question. I think time spent can be a consequence, because I think time is a resource that...
Mar 25, 2026
Pedantic
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
For me the question, though, is whether those potential consequences cause the player to weigh other options (e.g. dodging, etc.) or if...
Mar 25, 2026
Pedantic
reacted to
TwoSix's post
in the thread
Why I Hate Skills
with
Like
.
That doesn’t seem denigrating to me. A lot of TTRPGs could benefit from being as thoughtfully designed as a lot of modern board games.
Mar 25, 2026
Pedantic
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
Yes, exactly. It's the presence of other options that makes the decision interesting.
Mar 25, 2026
Pedantic
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
I don't mean the consequences are trivial; I mean the decision of whether or not to attack is. It's a no-brainer. But the example is...
Mar 25, 2026
Pedantic
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
Somehow missed this. That's still not quite what I'm talking about. In the approach I'm describing checks need to have risk. There...
Mar 23, 2026
Pedantic
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
Yeah, I get that. Because that's been the theory for pretty much the history of RPGs, right? But...I don't think it's really very...
Mar 20, 2026
Pedantic
reacted to
Morrus's post
in the thread
Yes, 'The Algorithm' REALLY IS Like That
with
Like
.
I think you're just identifying aspects of social media you dislike (and which many people also dislike) and labelling those as social...
Mar 20, 2026
Pedantic
reacted to
Artamo's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
-
Mar 20, 2026
Pedantic
reacted to
prabe's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
Blades in the dark calls them successes--in that graphic upthread, they're not in the "bad outcome" bundles--and tells the players they...
Mar 20, 2026
Pedantic
reacted to
prabe's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
Well, mixed outcomes almost never feel exactly like success to me, which means games that intentionally center that outcome in the...
Mar 20, 2026
Pedantic
reacted to
Gorgon Zee's post
in the thread
Why I Hate Skills
with
Like
.
It's a very gamist way of playing, which is fine for many people. But it often feels like an artificial constraint imposed by the game...
Mar 19, 2026
Pedantic
replied to the thread
Why I Hate Skills
.
What precisely are you talking about? I've made quite clearly opinion marked points about the design impacts of various choices, and...
Mar 18, 2026
Pedantic
reacted to
TwoSix's post
in the thread
Why I Hate Skills
with
Like
.
So a similar game space to a co-op game like Pandemic, just with more options and variability.
Mar 18, 2026
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