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pemerton's latest activity
P
pemerton
reacted to
CF07's post
in the thread
Worlds of Design: Life in the Big City
with
Like
.
Yes, and aqueducts are a thing, too. Adding to what you just said one really big issue that people are overlooking with the "but it's...
Sep 9, 2025
P
pemerton
reacted to
BenjaminPey's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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Like
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I wouldn't say Legend in the Mist is rules-light, it's rather dense in rules and mechanics, and Daggerheart even more so. What LitM is...
Sep 9, 2025
P
pemerton
reacted to
Hussar's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
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One of the problems I have is this presumption of the pyramid structure of trad RPG's. There's no actual reason for doing it that way...
Sep 9, 2025
P
pemerton
replied to the thread
D&D General
GMing and "Player Skill"
.
Often we agree, but on this occasion we don't. On the issue of ranking: there can be a "known best player" without an official...
Sep 9, 2025
P
pemerton
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Another interesting thing about the comparison of Daggerheart (as rules "light") to PF2e (as rules heavy) is that it can help someone...
Sep 9, 2025
P
pemerton
reacted to
Retros_x's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
If you are on one end of the spectrum, every other option looks like the other end of the spectrum.
Sep 9, 2025
P
pemerton
replied to the thread
Worlds of Design: Life in the Big City
.
I don't know FR very well. Is there scope to imagine that, in FR, a deep water port means navigable approaches and docking consistently...
Sep 9, 2025
P
pemerton
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Yet someone coming from PF2e sees it that way! Maybe that tells us something about PF2e?
Sep 9, 2025
P
pemerton
reacted to
Thomas Shey's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I think you seriously underestimate what players will put up with if they have limited options when to play. A set of house rules has...
Sep 9, 2025
P
pemerton
reacted to
Thomas Shey's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
I think that's a big assume. In some cases the person talking about it may not have thought about all the workarounds. When talking...
Sep 9, 2025
P
pemerton
reacted to
Hussar's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
That's ... very untrue. 4e was extremely friendly to house ruling and kit bashing because it was so transparent. You KNEW what would...
Sep 9, 2025
P
pemerton
reacted to
JLowder's post
in the thread
Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun
with
Like
.
Thank you! The charts are great and Ben did terrific work putting them together, but often they are better understood with more...
Sep 9, 2025
P
pemerton
replied to the thread
Does Your Game Have Random Encounters?
.
Is this in the context of D&D play (or some similar sort of FRPG?) Can you say a bit more about how your system works: who is rolling...
Sep 9, 2025
P
pemerton
replied to the thread
Does Your Game Have Random Encounters?
.
The use of random encounters as a type-of "clock" is one well-known use case. The other, though, is as a type of "world simulation". At...
Sep 9, 2025
P
pemerton
replied to the thread
D&D General
Why do people like Alignment?
.
I see this as a type of gameplay mismatch: * The 3E rules - for better or worse - present themselves as a game for playing...
Sep 8, 2025
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