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pemerton's latest activity
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pemerton
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I'm not terribly familiar with AD&D, so, yeah, sure! Quite often good ideas are old, and then get replaced by bad ideas, and return back...
Oct 6, 2025
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pemerton
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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He was talking about it from the position of designing a game and what he thought was important during that process, so games before...
Oct 6, 2025
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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So I view success with consequences as very distinct from degrees of success and failure in games like RuneQuest. Sure, in both there is...
Oct 6, 2025
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
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I don't think D&D or Traveller were aimless at all. I do think most 90s era design was. L5R (before 5th edition), Shadowrun, Vampire...
Oct 6, 2025
P
pemerton
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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The main comment was in the context of advocating for designing to address specific questions rather than, say, cobbling together...
Oct 6, 2025
P
pemerton
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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"Creating a fun game" is creating aimlessly, I think. That's not a meaningful goal. And there are a lot of examples of individual...
Oct 6, 2025
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pemerton
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 6, 2025
P
pemerton
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 6, 2025
P
pemerton
reacted to
soviet's post
in the thread
Will the complexity pendulum swing back?
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Like
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You keep talking to me about meta and I've never once mentioned the word. Hit points literally exist in the setting? They are...
Oct 5, 2025
P
pemerton
reacted to
Neonchameleon's post
in the thread
Will the complexity pendulum swing back?
with
Like
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Ahhh... The "what is a hit point?" argument. And given that hit points measure how beaten up you can get without getting injured or...
Oct 5, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think of "modern" more as pertaining to a RPG's overall design, rather than its mechanics. To me, a game feels "modern" if (i) it is...
Oct 5, 2025
P
pemerton
reacted to
Composer99's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
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Which is why no one in arts or history uses the term to define distinctive periods in time that - oh, wait, yes they do. All the time.
Oct 5, 2025
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
.
When I think about intentional design I think about designers having a clear vision of what they want the game to be about, not just...
Oct 5, 2025
P
pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I think it depends on the game. Many of the elements of D&D are, to this day, simply relics of wargaming that have been repurposed for...
Oct 5, 2025
P
pemerton
reacted to
Arilyn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I should have said modern games are more likely to be designed with intention. And of course, there were older brilliant games that were...
Oct 5, 2025
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