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pemerton's latest activity
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pemerton
reacted to
Campbell's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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One of the biggest things is just getting to the point and reducing process overhead. Like how instead of the intricate resolution...
Oct 10, 2025
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pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Good list! For these two, I think maybe Over the Edge (1992) is the modern beginning. A bit later, Maelstrom Storytelling (1998, from...
Oct 10, 2025
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pemerton
reacted to
Aldarc's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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Here are contemporary trends that I see in terms of modern approaches to TTRPG mechanics: Fiction First Gaming: this was something of a...
Oct 10, 2025
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pemerton
reacted to
thefutilist's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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A few things: What I've found as a player and GM in a game like Apocalypse World (or more trad games generally), is that changing...
Oct 10, 2025
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pemerton
reacted to
JML's post
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D&D General
How Much D&D Stuff Is There Anyway? Part 3: Magazines
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We used Vol. III the most I think, but all of them were quite good. Especially since so many of the articles were inaccessible. Back...
Oct 10, 2025
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pemerton
reacted to
kronovan's post
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RuneQuest and Glorantha ideas
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It would without a doubt be 13th Age, as there's an official, quality adaptation of Glorantha for it. Not to mention I'm a big fan of...
Oct 10, 2025
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pemerton
reacted to
Campbell's post
in the thread
Will the complexity pendulum swing back?
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Note that I do not think grids are universal here. Some use square grids (Draw Steel, Cosmere). Some use hex grids (Lancer). Others use...
Oct 10, 2025
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pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I've got a view on this: it's analytical and genealogical. Classic D&D is, at its core, a game of puzzle-solving. At the start of the...
Oct 10, 2025
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pemerton
reacted to
loverdrive's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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I'm so so so tired of people on the internet parroting about how you shouldn't prepare absolutely anything in AW. That's not supported...
Oct 10, 2025
P
pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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None of that really talks to my central issue. My issue was that introducing backstory on failure interferes with prep so why bother...
Oct 10, 2025
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pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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There definitely is a difference. To this last part I would add that traditional game mechanics often ended up pushing play away from...
Oct 10, 2025
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pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I’m trying to maybe narrow in on the difference. Not saying they do exactly the same thing… but there are similarities, and mechanics...
Oct 10, 2025
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pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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So what I mean when I say high improv is that the resolution mechanics can introduce characters and retcon motivations and...
Oct 10, 2025
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pemerton
reacted to
hawkeyefan's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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I didn’t say the GM was mechanics. I said that the way in which you’ve described the GM, I wouldn’t expect resistance from you about the...
Oct 10, 2025
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pemerton
reacted to
soviet's post
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What Do You Think Of As "Modern TTRPG Mechanics"?
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I'm sorry, but this is why the 'dead horse' of hit points keeps being brought up. Because the assertion that the rules of D&D serve only...
Oct 10, 2025
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