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pemerton's latest activity
P
pemerton
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem is bounded accuracy. What do I mean by that? I mean they wanted to have bounded accuracy. They demanded it. In some form...
Oct 16, 2025
P
pemerton
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
Here is the thing: a lot of people find 5E super fun.
Oct 16, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think I'm failing to see what reason WotC has to do all this. What's the evidence that the current 5e rules are causing any commercial...
Oct 16, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think it's a pretty natural upshot of combining resource-based play with GM authority over pacing. Originally, D&D was not designed...
Oct 16, 2025
P
pemerton
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But if the majority are still playing below the guidelines and having fun...what is WotC motive to change anything? If they change the...
Oct 16, 2025
P
pemerton
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And a tighter design might disrupt that whole spectrum.
Oct 16, 2025
P
pemerton
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I would say that “easy mode” was the secret sauce that made 5e so attractive to casual gamers. They wouldn’t have taken up D&D if they...
Oct 16, 2025
P
pemerton
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
One of the things I notice: Most measures against 15 minute adventuring days or 5 minute nova loops also affect more "reasonable" play...
Oct 16, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is interesting. Over the past few years, I've had exchanges on these board where some posters talk about verisimilitude not by...
Oct 16, 2025
P
pemerton
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The specific "Roll 2 d20s simultaneously, and use the higher result" mechanic was an Avenger class feature in 4e. I can't say it was...
Oct 15, 2025
P
pemerton
reacted to
Agamon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I must have been avant-garde then, because I gave each player a dieroll mulligan each session in my AD&D games in the 90's lol
Oct 15, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think that verisimilitude remains important for modern audiences but it's hardly uniform. While it is a trite point for me to make...
Oct 15, 2025
P
pemerton
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think a contributing factor is the lack of a middle ground when it comes to PC resources. 4e has powers that can be used at-will, per...
Oct 15, 2025
P
pemerton
reacted to
Edgar Ironpelt's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Players will fight tooth and nail against changes that force their PCs into being the subjects of attrition play. They will try very...
Oct 15, 2025
P
pemerton
reacted to
Edgar Ironpelt's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Players will fight this tooth and nail - and they won't be wrong to do so. As a player I would fight it tooth and nail - or more likely...
Oct 15, 2025
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