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pemerton's latest activity
P
pemerton
reacted to
TaranTheWanderer's post
in the thread
Level Up (A5E)
Removing Pointless Death (+)
with
Like
.
How it works in FATE, is two fold: If the enemy drops you, they get to narrate/dictate how they took you out. That could range from...
Oct 24, 2025
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pemerton
reacted to
BookTenTiger's post
in the thread
Level Up (A5E)
Removing Pointless Death (+)
with
Wow
.
In my own little system each character has three Near Deaths. They check one off when they reach 0 HP. Each Near Death grants a...
Oct 24, 2025
P
pemerton
replied to the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
.
I could say the same thing about playing touch rugby with my friends. It was nearly 30 years ago now, so my memory is pretty foggy. I...
Oct 23, 2025
P
pemerton
replied to the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
.
Someone who thinks there's something at stake in insisting that RPGs are not games, but rather activities, must think the semantics...
Oct 23, 2025
P
pemerton
replied to the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
.
Like backyard cricket, kick-to-kick football, friendly hands of cards, etc, etc. These are all games.
Oct 23, 2025
P
pemerton
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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So consider a large dungeon, like say, the Sunless Citadel. It has multiple factions of foes who are hostile to one another. Given the...
Oct 23, 2025
P
pemerton
replied to the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
.
Agreed! Of course RPGs are games. They are structured activities that are played for amusement. The participants have rules-governed...
Oct 23, 2025
P
pemerton
reacted to
loverdrive's post
in the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
with
Like
.
I do disagree heavily with "aren't really games but activities" idea, and especially with the tone it's often presented. It is, frankly...
Oct 23, 2025
P
pemerton
reacted to
Libertad's post
in the thread
Interested in checking out non-D&D fantasy "old school" ttrpgs
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Like
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It's been over a month since I last posted here. Here's my update: I finished reading Dragonbane. While it does look to have some neat...
Oct 23, 2025
P
pemerton
reacted to
loverdrive's post
in the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
with
Like
.
I used to be a big proponent of tight focused design of every part of the experience: from rules to setting to presentation to curating...
Oct 23, 2025
P
pemerton
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
True, the fighter and barbarians are a menace (especially multi-classed) shield, hasted, enlarged etc - those usually can get neutered...
Oct 23, 2025
P
pemerton
replied to the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
.
I'm not sure I really follow the ostensible contrast between a function, a mode of play, a format or a medium. Especially because at one...
Oct 22, 2025
P
pemerton
reacted to
Barner Cobblewood's post
in the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
with
Like
.
I'm not sure I am persuaded by this. The adjectives card(-playing), board(-playing), role-playing describe how you game. There's a lot...
Oct 22, 2025
P
pemerton
reacted to
Campbell's post
in the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
with
Like
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It's a medium, at least as I mean it. When I talk about tabletop roleplaying games, I am speaking to games played within a negotiated...
Oct 22, 2025
P
pemerton
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
One thing I've tried with is to put enemies in factions with their own logistics and organizations. It would determine how many losses...
Oct 21, 2025
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