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pemerton's latest activity
P
pemerton
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
My general expectation is that everyone is speaking with personal bias, unless they're calling out with explicit language that they are...
Jan 12, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Maybe you have no bloody idea what I play or don't play and you probably shouldn't use wild speculation on that point to try and make an...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think it can be useful to distinguish between establishing consequences of declared actions and framing a (new) scene. Although the...
Jan 12, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That's not what I meant. The mechanics should be deciding if something worked or not (assuming that the mechanics were required). But in...
Jan 12, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Sure. Weird edge cases are always gonna happen. But I don't want the core gameplay loop to be me constantly making decisions on if the...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I hadn't read this when I posted just upthread: I agree with this. I want the dice (or other system procedure) to tell me whether or not...
Jan 12, 2026
P
pemerton
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I was getting so burnt out on classic high-prep GMing, discovering there was a whole world of “sit down at the table and collaborate...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't really like the "master" label, in any literal sense. (I'm happy enough with GM as a conventional label - as Vincent Baker puts...
Jan 12, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This. I'm always looking for systems that relieve me of as much of the "master" burden as possible. I don't want to make a bunch of...
Jan 12, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I mean, since we're in "dueling anecdotes" territory, that's not how my games work at all. I have one friends-and-family table I'm the...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is closer to my experience too. I usually GM, but rarely host. Food and drink are brought by everyone. Scheduling is often, but not...
Jan 12, 2026
P
pemerton
reacted to
Mustrum_Ridcully's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A tangent to the topic, but I am not sure I agree these are GM roles. Maybe in practice for some groups, these are the same people. But...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't recall ever having had much trouble following your posts about RPGing. For whatever that's worth! In my day job I work on...
Jan 12, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I was talking more about actual academic investigation into the topic. For example, I searched hermeneutics and games on a couple of...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm not 100% sure if this expressing a degree of sympathy with my post, or disagreement. I've read a little bit of academic writing...
Jan 12, 2026
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