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pemerton's latest activity
P
pemerton
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
So let me unpack my apparently somewhat cryptic statement. I don't assume that any significant portion of the RPG playing public...
Jan 13, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
with
Wow
.
I use my own judgment, of course. Deciding who is acting in good faith, who is acting poorly but with good intent, and who is just a...
Jan 13, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Jesus. You took that term and ran an awfully long way away from what I meant by it. Let's try 'useful conversation' and see where that...
Jan 13, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
with
Wow
.
I mean, you're under no obligation to be constructive. But I generally view the times I'm not acting positively and constructively as...
Jan 13, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What makes setting lore "actually matter" to the players?
with
Haha
.
This take is so hot it singed my screen. :D
Jan 13, 2026
P
pemerton
reacted to
Grendel_Khan's post
in the thread
What makes setting lore "actually matter" to the players?
with
Love
.
I'm confused. If you're done with RPGs, and feel personally attacked by them, why are you posting in an RPG thread in an RPG forum?
Jan 13, 2026
P
pemerton
reacted to
AnotherGuy's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
One of our recent storylines saw the PCs travel to Candlekeep, FR bastion of stored lore. The players seem to enjoyed participating in...
Jan 13, 2026
P
pemerton
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah see, Deep Cuts / TR actually discusses "just do a thing for a cost" a lot. Like if there's no Threat (what the game called a...
Jan 13, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
If Force Points aren't meta because The Force is a thing in the universe then Fate Points aren't meta in a whole lot of settings because...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It's a long time since I've prepped a hex map from scratch (like, 40-ish years?) but found the procedures to be solid. @AbdulAlhazred...
Jan 12, 2026
P
pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
OK, but we know that things like willpower, anger, stamina etc all exist IRL, we just don't know how to measure their effect, or to...
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I also think of scenes in terms of how much "momentum"/"trajectory" carries across, and in what sort of way. In a RPG, this can include...
Jan 12, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
it gets fuzzy doesn't it. I think of scenes as involving conflicts between the characters in the scene. So a scene could take place over...
Jan 12, 2026
P
pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Sorry man, this is what peak performance looks like
Jan 12, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I feel a little bit qualified to comment on this one, having just run a session of it. The rules are pretty straightforward. We didn't...
Jan 12, 2026
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