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pemerton's latest activity
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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No. I'm talking about playing with my friends. (Which the person I replied to, @Scott Christian, also was as best I can tell.) The...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I agree with Neonchameleon. Although I'm not sure what @Reynard has in mind by "purely trad games". I also don't know what "organic" is...
Jan 24, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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No one is saying they don't produce stories. But they produce them far more slowly. Given the amount of GM force involved in trad RPGs...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I've also taught, for over 30 years, although in a higher education rather than school context. I don't find the comparison between a...
Jan 24, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
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The thing here is that there are mechanics that can encourage story and mechanics that can harm story, and this is independent of...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, absolutely, I've been making this point in multiple posts throughout this thread. The idea that (say) Moldvay Basic and Apocalypse...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yeah, I do find the argument that we can't have player-driven play, because it excludes player B when the focus is on player A's...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, I also write a lot of those sorts of actual play reports. If you look at my Torchbearer 2e reports, you'll see that they have the...
Jan 24, 2026
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pemerton
reacted to
Hriston's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Right, and, while I don't have any data on this besides my own experience, I think that's probably true for a lot of people who play...
Jan 24, 2026
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pemerton
reacted to
Hriston's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
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I thought the same thing, especially when the situation the GM is describing, the setting backstory, and the actions the players decide...
Jan 24, 2026
P
pemerton
posted the thread
Generative resolution
in
*TTRPGs General
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A little while ago @thefutilist posted this: I agree that the term "fail forward" isn't really the best here, because not all fail...
Jan 24, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Part of the reason for doing things in accordance with instructions or structured processes is to produce results that aren't directly...
Jan 24, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Sure. They're probably not (as) constitutive of the activity. But I don't think being constituted by rules is necessary for an activity...
Jan 24, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Actually good (interesting) Devil's Bargains are often outside the scope of the score, ideally wrapping in factions or Rivals/Allies and...
Jan 24, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Upthread, @Pedantic mentioned Suits's account of what is a game: To play a game is to attempt to achieve a specific state of affairs...
Jan 24, 2026
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