Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
pemerton's latest activity
P
pemerton
replied to the thread
Generative resolution
.
Is the conflict trigger the connected part, or the connecting part? That is, the bridge between set-up and consequence. Let me spell...
Feb 5, 2026
P
pemerton
replied to the thread
D&D 5E (2024)
Bonus Action Conversion
.
I've always found it a bit strange that the differentiation between classes would be found in the mechanics of action economy and...
Feb 5, 2026
P
pemerton
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Bonus Action Conversion
with
Like
.
i might not of played 4e but this is something i still find hard to believe, as people have said, the structure might of been the same...
Feb 5, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
Nope, I went into blades etc with minimal narrative experience and actively ignored most of the advice I got from folks I saw around...
Feb 4, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Pacing. There are benefits to allowing to tension and pressure to build, especially in the context of a game built on heists and...
Feb 4, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Wow
.
The 'fiction' is what matters, not the clocks used to track it.
Feb 4, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes,there is a way to avoid that mechanically, but at some point I'm getting into "explain the entirety of BITD's rules" which gets a...
Feb 4, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think that kind of play is also ignoring that, asa player, it’s not quite easy to predict when and how a clock will fill up. I think...
Feb 4, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I dunno - when I walked out of the theatre where that film was just playing, I overheard the other patrons saying "That was too...
Feb 4, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'm not quite sure why the mechanical play of "Set up as many clocks as possible, and finish the job just before any/all of them tick...
Feb 4, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
That might be ideal, but it simply isn't practical in terms of actual play. I can see why from a distance and mostly not informed by...
Feb 4, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I can't parse this. Games like blades in teh dark are very concretely goal oriented: you need to have a declared goal/objective before...
Feb 4, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So that discussion is core to the mechanical design of the game and the way in which it's played. The player is always making...
Feb 4, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So, if the outcome of a dice roll is ever "nothing happens" in a game like Blades something has gone horribly wrong. In a case where...
Feb 3, 2026
P
pemerton
replied to the thread
Generative resolution
.
I'm waiting for the next post!
Feb 2, 2026
Top