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pemerton's latest activity
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
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You've been reading this thread, right?
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Hmm. Well I think your immersionst take is clear, but in this case it doesn't carry any water. There's nothing meta about clocks - they...
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Sure. I was more talking about the nuances of RPG design that have rather a lot to say about how we get from A to B.
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Love
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This seems to miss rather a lot of specific design goals that go into designing RPGs. I mean it's not wrong but I don't think it really...
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Haha
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No, they are two very different things. I'm not really concerned with how yoiks deploy the term GM fiat all willy-nilly in threads about...
Feb 6, 2026
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pemerton
reacted to
TwoSix's post
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Let's talk about "plot", "story", and "play to find out."
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Yep. The strength of the BitD approach, to me, is that everything is negotiated out in the open. The GM can't leverage "the module" or...
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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GM judgement and GM fiat also aren't quite the same thing.
Feb 6, 2026
P
pemerton
reacted to
Campbell's post
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Let's talk about "plot", "story", and "play to find out."
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There is a ton of GM judgement involved. If there wasn't we would not need principles about how to apply that judgement. What it is true...
Feb 6, 2026
P
pemerton
reacted to
zakael19's post
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Let's talk about "plot", "story", and "play to find out."
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I definitely don’t consider myself a “narrativist” (whatever that means to whoever you ask), I just play and run games in the way I...
Feb 5, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Love
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I mean, if I think about illusionism I tend to associate that pretty strongly with trad play. I'm not sure what other kind of...
Feb 5, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Yup, I'd agree. I'm going to selective in the rest of my responses. The players shouldn't really have anything to do with setting...
Feb 5, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Here's a simple example: In Burning Wheel and Torchbearer 2e, if the consequence for a character is death, but the player of that...
Feb 5, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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The limiting obstacles and eeking out advantage is definitely a thing, but it's done not by direct reference to the mechanics, but by...
Feb 5, 2026
P
pemerton
reacted to
Old Fezziwig's post
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Let's talk about "plot", "story", and "play to find out."
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Like
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At least as a player, I tend to see Clocks as a way to focus my decision-making. Does my little dude prefer this risk or that one? I...
Feb 5, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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I don't really see clocks as a mechanism for avoiding consequences. I see them as a method for staggering the consequences out over the...
Feb 5, 2026
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