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pemerton's latest activity
P
pemerton
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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Which is basically the opposite of organic!
Saturday at 12:22 AM
P
pemerton
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Wow
.
A fiendish cliff or a steep demon?
Saturday at 12:07 AM
P
pemerton
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
I'm not an actor, and no one whom I play with is a thespian, voice actor or other sort of performer. But social resolution mechanics...
Saturday at 12:03 AM
P
pemerton
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
Yeah, I agree. The games I've played over the last year-ish that have very explicit social mechanics either via a multi-stage resolution...
Feb 6, 2026
P
pemerton
reacted to
Nytmare's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
In a traditional system, you can replicate gripping and exciting dialogue by mistake. In a system built with the mechanics and...
Feb 6, 2026
P
pemerton
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
Yeah, the suggestion that the damage/hit point systems is just an afterthought - that beating a Pit Fiend in combat is just a modest...
Feb 6, 2026
P
pemerton
reacted to
Reynard's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Love
.
And if you succeed at the skill check, you defeat the goblin? or are there a bunch of other systems at play there?
Feb 6, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The circular argument here seems to be that "because I'm aware I'm playing a game I can't stop being aware I'm playing a game?" And I...
Feb 6, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I've never played BitD, and don't know it super-well, but thought I'd have a look at what the rules say about clocks: Progress Clocks |...
Feb 6, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes, of course you think it was clear. You stated it. But I don't think it was clear because you said "do you stop..." so I asked...
Feb 6, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
And we're back at this again. My very last response on it: We simply do not engage mechanics first at my table. We take fiction...
Feb 6, 2026
P
pemerton
reacted to
Kannik's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Mostly from that being of a full character (in the literary sense) and looking at ourselves. We goof up all the time. Sometimes due...
Feb 6, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
I don't know what you mean, here. Do I stop to consider the mechanics? Stop what, exactly? I'm playing the game... the game has...
Feb 6, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
I expect you’re likely assuming the worst to bolster your argument. I mean… what we’re talking about is a pretty essential human ability...
Feb 6, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
No it doesn’t. The situations I described above are about stakes versus no stakes, not diegetic vs non-diegetic mechanics. Centering a...
Feb 6, 2026
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