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pemerton's latest activity
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pemerton
replied to the thread
Difficulty Numbers: Scaling, or Static?
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The only game I've played recently that is like this is Mythic Bastionland. I guess it's literally static. But if changes/developments...
Feb 14, 2026
P
pemerton
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Which systems are these? I've not encountered a system like this. At least in 4e D&D, the point of both scaling DCs and levels is to...
Feb 14, 2026
P
pemerton
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
That seems like it should be some sort of "luck roll", or maybe a flashback mechanic. Or are you saying that that's actually what...
Feb 14, 2026
P
pemerton
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Your example seems to me like the GM is giving the players goals.
Feb 14, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Love
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The way 4e did this is to build a robust Skill Challenge system that allowed experts to be better at a wider array of problem solving...
Feb 14, 2026
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pemerton
reacted to
zakael19's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
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That's the sort of thing that I loathe. I don't want to think about "well for this character it's a DC13, but that one wait what was...
Feb 14, 2026
P
pemerton
reacted to
Aldarc's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Love
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That's certainly a question for you to reflect on. I found the observation interesting as an aside, so I mentioned it, and then you...
Feb 14, 2026
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pemerton
reacted to
Aldarc's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Haha
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I don't think "quantum ogres" means what you think it means. And as we all know, the only way you can build a TTRPG world is with...
Feb 14, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
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I like static outcome targets when the system is designed for that and they are divorced from the GM. Eg: PBTA 2d6 rolls are what they...
Feb 14, 2026
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pemerton
reacted to
TwoSix's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
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I think there are very few people who are advocating for that level of disconnect in a TTRPG environment, even if they do prefer to have...
Feb 14, 2026
P
pemerton
reacted to
Nytmare's post
in the thread
Keeping Track of Time (In Game)
with
Like
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Guess I should also add in that every 2 or 3 cycles of adventure/return-to-town a party goes on triggers a change in seasons. Aside...
Feb 14, 2026
P
pemerton
reacted to
Nytmare's post
in the thread
Keeping Track of Time (In Game)
with
Like
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I do, and depending on the game being played I've always done it differently. In my old D&D campaign, one wall of my game room had a...
Feb 14, 2026
P
pemerton
replied to the thread
Contrasting combat system outcomes
.
A situation a little bit like this happened in my Torchbearer 2e game last Sunday: 3 PCs confronting a NPC necromancer, with 8 skeletal...
Feb 14, 2026
P
pemerton
replied to the thread
Contrasting combat system outcomes
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I don't think I've seen Otherkind Dice before - thanks for the links! I haven't played using it, but reading it reminds me of Agon 2e...
Feb 14, 2026
P
pemerton
reacted to
thefutilist's post
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Contrasting combat system outcomes
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Like
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OTHER KIND DICE – BASIC CARDS This was done using the good working outcome set found here...
Feb 14, 2026
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