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pemerton's latest activity
P
pemerton
reacted to
TwoSix's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
I demand hard-hitting roleplay.
Mar 5, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Well, I thought we were talking about such checks dictating how PCs behave… the major thrust of your argument is about how you know and...
Mar 5, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Haha
.
You know what’s terrible? When D&D combat… with all its options and different class roles and abilities… is resolved with a coin flip...
Mar 5, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
But what is “it”? Is this the way you play D&D? Is it an example from anyone’s actual game? As far as I can tell, you’re describing...
Mar 5, 2026
P
pemerton
replied to the thread
What is "railroading" to you (as a player)?
.
I enjoy lots of different RPGs! I can't think of one that doesn't have some sort of social aspect (even AD&D has reaction rolls, loyalty...
Mar 5, 2026
P
pemerton
replied to the thread
Let's Talk About Core Game Mechanics
.
Here's an instance of play, from Torchbearer 2e: So there are three failures here: * The failed test to purchase the holy water; * The...
Mar 5, 2026
P
pemerton
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Wow
.
So....it's like 1990 or '91, about 11:30 at night, and I'm sitting on the floor of Grand Central Station waiting for my train, reading a...
Mar 5, 2026
P
pemerton
reacted to
Willie the Duck's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
The in-world situation of the PC looking at the weapons on the wall, looking for a specific weapon (and either finding it or not).
Mar 5, 2026
P
pemerton
replied to the thread
Let's Talk About Core Game Mechanics
.
I think I posted the example, upthread, of a RPG that still uses obstacles/DCs, but that uses a non-random-in-the-moment mechanic...
Mar 4, 2026
P
pemerton
replied to the thread
Let's Talk About Core Game Mechanics
.
I think the notion that the dice represent unspecified elements of the fiction - which I've heard a bit, certainly not just from @Thomas...
Mar 4, 2026
P
pemerton
replied to the thread
Let's Talk About Core Game Mechanics
.
I don't feel that I've misunderstood. You assert that the randomisation represents causal elements in the fiction that have not been...
Mar 4, 2026
P
pemerton
replied to the thread
What is "railroading" to you (as a player)?
.
There's been a lot of that in this thread - making up terrible (hypothetical) systems, then showing with great fanfare that they're...
Mar 4, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
This is because what you’re describing isn’t an example of thoughtful design. You’re just kind of taking an instance of D&D play and...
Mar 4, 2026
P
pemerton
reacted to
AnotherGuy's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
Who said they should? I provided an idea of how one can use skills such as Persuasion and Intimidation by NPCs. Again with should. At...
Mar 4, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
There’s a lot of games out there, with wildly divergent play styles. My preference is to try as many as possible. And I think you get...
Mar 4, 2026
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