pemerton's latest activity

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    pemerton replied to the thread Why I Hate Skills.
    I assume it's because 4e has basically two settings for skills: skilled or unskilled. There are further adjustments: class abilities...
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    pemerton reacted to VHawkwinter's post in the thread Why I Hate Skills with Like Like.
    He did say on a curve you'd need to swap from dice to a computer to apply a faux 15% disparity that STAYS at 15%. So, it wouldn't land...
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    pemerton reacted to RenleyRenfield's post in the thread The Food Analogy with Like Like.
    I am gonna back this statement up here. I think @Blue is correct. When I GM, and I am being treated like "the chef" I am not having...
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    pemerton reacted to Blue's post in the thread The Food Analogy with Like Like.
    So many Play-to-find-out RPGs, such as all of the various PbtA and FitD ones, show that this is incorrect.
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    pemerton replied to the thread Why I Hate Skills.
    Well in that case, this claim is false: Because there are RPGs in which the actual maths of discrete skills is noticeable and is...
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    pemerton replied to the thread Why I Hate Skills.
    I didn't realise that you were talking only about 5e D&D. Your post (and the thread more generally) didn't make that clear.
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    pemerton replied to the thread Why I Hate Skills.
    Combat can be resolved via "typical narration-based gameplay" the same as any other activity. And then it will be as real-time as any...
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    pemerton replied to the thread Why I Hate Skills.
    I think that in systems where roll is dice pool based (Burning Wheel and its cousins, BitD and its cousins, Prince Valiant, etc) people...
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    pemerton reacted to Andvari's post in the thread Why I Hate Skills with Like Like.
    I know some use saving throws in B/X and BECMI D&D as resolution mechanics. For example, if you try something dexterous or agile, you...
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    pemerton replied to the thread Why I Hate Skills.
    They can also be seen as building on thief abilities, secret door detection, rangers' tracking ability, etc.
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    pemerton reacted to hawkeyefan's post in the thread Why I Hate Skills with Like Like.
    Yeah, I’ve very much arrived at this stage of thinking. I just am not interested in worrying about “meta” elements in the same way many...
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    pemerton replied to the thread Why I Hate Skills.
    These seem to be pretty similar ideas. A world where events occur with the regularity of a metronome is just as "meta" as the OotS...
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    pemerton replied to the thread Why I Hate Skills.
    I mean some sort of game-regulated countdown or measure that leads to consequences. Eg each action takes a turn, and a torch burns for 4...
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    pemerton reacted to soviet's post in the thread Why I Hate Skills with Love Love.
    Well no, time is linear. The only verisimilitudinous explanation is that the relevant knowledge spontaneously appears in the character's...
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    pemerton replied to the thread Why I Hate Skills.
    If there's no clock that the players can work against and/or try to control then, in my view, the consequence seems to be just prompting...
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