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pemerton's latest activity
P
pemerton
reacted to
thefutilist's post
in the thread
*Situation* in RPGing (with In A Wicked Age as an illustration)
with
Like
.
@pemerton It’s complex. Here’s my take. The game wasn’t that good but so many things were a bit off that it’s hard to diagnose any...
Monday at 12:02 AM
P
pemerton
reacted to
Old Fezziwig's post
in the thread
*Situation* in RPGing (with In A Wicked Age as an illustration)
with
Like
.
Yeah, I think there's a requirement for potential physical action in the drafting of best interests that is both obvious in retrospect...
Monday at 12:00 AM
P
pemerton
replied to the thread
*Situation* in RPGing (with In A Wicked Age as an illustration)
.
It's not part of the game to puzzle out best interests. These are public: the game depends upon everyone knowing what the situation is...
Sunday at 4:57 PM
P
pemerton
posted the thread
*Situation* in RPGing (with In A Wicked Age as an illustration)
in
*TTRPGs General
.
This slightly meandering post is prompted by playing a session of In A Wicked Age today. When we were discussing the session afterwards...
Sunday at 3:37 PM
P
pemerton
reacted to
Fenris-77's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
Hmm no, not that’s not what’s going on in either case. The design range is a lot bigger than that. You can reskin stuff but that only...
Apr 11, 2026
P
pemerton
reacted to
Morrus's post
in the thread
D&D General
Greyhawk book is NOT 'Shield Lands' but 'Borderlands of Iuz' according to team member
with
Haha
.
That’ll be me.
Apr 11, 2026
P
pemerton
reacted to
dudelsack's post
in the thread
D&D General
Greyhawk book is NOT 'Shield Lands' but 'Borderlands of Iuz' according to team member
with
Like
.
It's too early to have an idea on the quality of the project.. i honestly don't see how contradicting information on the title means...
Apr 11, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Stonetop, or, Nice Village You've Got There
with
Like
.
One thing that Im sure other games have done but I personally haven't seen is that there's a really deliberate framework for both a)...
Apr 11, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Stonetop, or, Nice Village You've Got There
with
Like
.
An incredible bit. We wrapped a 70 session (72 including 0 & denouement) campaign this week. An incredible experience all the way...
Apr 11, 2026
P
pemerton
reacted to
Autumnal's post
in the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
with
Like
.
It looks like nobody ever answered the question about what “indie” means. The Forge put forth a definition I like: the creators own...
Apr 10, 2026
P
pemerton
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
Melf's Guide to Greyhawk: The Shield Lands
with
Like
.
I don't think that evil, even in 1E, means "instantly begins rampaging and destroying things." Remember, the Horned Society/Hierachs...
Apr 8, 2026
P
pemerton
reacted to
Mannahnin's post
in the thread
D&D General
Melf's Guide to Greyhawk: The Shield Lands
with
Like
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My impression from 1E-era TSR stuff is certainly that MOST Humanoids are evil, but that also doesn't mean they're all mindlessly...
Apr 8, 2026
P
pemerton
reacted to
soviet's post
in the thread
D&D 5E (2024)
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
with
Like
.
When has D&D ever had a 'generalist' design? I would say never. At a minimum, the D&D you describe here ('a robust, tactical system...
Apr 8, 2026
P
pemerton
replied to the thread
Do you have a "litmus test" setting for generic rule sets?
.
What RPG do you have in mind that this is not true of?
Apr 8, 2026
P
pemerton
reacted to
soviet's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Haha
.
The game doesn't reach out a tentacle and make you play 6-8 combat encounters a day, no. But it is designed on the assumption you will.
Apr 8, 2026
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