Thank you very much for the heavily involved feedback! It was very constructive - you echoed a lot of my own internal thoughts, and other received feedback. I think I have taken a lot of it into consideration with a more realized, and improved upon subsystem.
One of my own major concerns was...
So, I am gonna be super awkward here - I actually meant to put in Legends of the Wulin, and I mixed up the games (-‿-") - but Ogre Gate does have the Flaws system with actual mechanical implementations, which is similar-ish, which explains why I mixed them up lol. Cowardly as a Flaw is a great...
Thank you very much for the feedback!
0. Yes - it is intended primarily as a "dilemma engine" that will shape your Character through their choices and actions - it doesn't really matter if you go left or right, but in a moment of crisis, if your Character chooses to save the princess or save...
I did not. DnD 5e Backgrounds provide minor mechanical benefits - they in themselves do not mechanically prescribe your specific actions, nor do they cause any intentional inner conflict, neither do the backgrounds provide bonuses if you follow the background itself, just an ability that you can...
Well, for one it actually does something innate to the system instead of relying entirely on the GM to handle everything, along with giving specifics for the player to base their choices on, so that they can make informed decisions.
It does so by having a set of Values that are defined by the...
Hello! I have been looking for a mechanic like this in many, many games for quite some time, and I have not found any besides a few. I am here to present my example mechanic, trying to accomplish something I haven't seen anyone do. Previously, in other forums and locations, I explored the idea...