Recent content by phil62

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    D&D General Oddball mentions of D&D in popular culture.

    iZombie episode "twenty sided, die"
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    D&D 5E Players with multiple characters

    I generally allow it to bring the party size up, especially if it's just a handful of players. I used to dislike it for newish players, but some are quite savvy around the rules and it deals with some of the decisions of "which class" if they can try several at once. There's clearly no right or...
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    RPGnet Security Breach? Password change request?

    Yes, I received it too.
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    D&D 5E Printing Out The SRD 5.0

    Thanks, I'll look into that some more.
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    D&D 5E Printing Out The SRD 5.0

    I wonder if Lulu could do that.... (printme1 appear to be US only??)
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    Looking for solo & 2-player tabletop recommendations

    I've found that Pandemic works nicely for single and two-player.
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    How many people do you know who haven't switched to 5e, and why haven't they?

    I'm in your third category. They are expensive and represent a new investment. (This isn't a dig at WotC's pricing -- most similar hardback volumes are similarly pricey.)
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    O.G.R.E. ratios

    If you end up with a ratio like 7-2 = 3½-1, you'd round it down to 3-1, as 3-1 is better for the defender than 4-1. Hope that helps.
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    Games you want to play but can't

    The Laundry Files. Relies on a decent knowledge of Stross's (thoroughly excellent) Laundry books.
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    Multiple charm person

    If a humanoid is under a charm person spell, what happens if a subsequent charm person is successfully cast on them? How do other people resolve this? Options I can think of are that the later charm replaces the earlier; or that the later takes no effect; or that both are in effect at the same...
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    MUD/Text-Based RPG Games

    Nanvaent I have fond memories of Nanvaent. It looks like it's still going, too.
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    Real Swordfighting as a Card Game

    It looks really interesting. Are there any reviews? (I've started looking through the rules from your link.)
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    Introductory RPG for a 5yr. Old

    I've found the Labyrinth Lord rules to be fairly accessible to those a bit older than 5 (7 and 10). They had also discovered the old Fighting Fantasy rules: if you have access to those, they're simple enough and fairly good fun. One that I bought but never tried was RpgKids -- but it seems...
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    Maths guys - hey! (Probabilities)

    I could see a more abstract game using something like this sort of mechanism. So rather than counting individual rounds or arrows, etc., you have a probability of having expended them. Makes more sense for firearms where you reload an entire magazine at once.
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    Maths guys - hey! (Probabilities)

    Diminishing returns? The more dice you throw, the more likely you'll get a 6 and end up dropping at least one die?
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