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Piperken's latest activity
P
Piperken
reacted to
Stormonu's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Haha
.
I will say digital dice can go to hell. You can't microwave them or at the least put them in a boo box when they double-cross you. And...
Today at 1:05 AM
P
Piperken
reacted to
Clint_L's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
Speaking as a literature teacher who loves books, we have to be careful about confirmation bias. Just because I love books and get that...
Today at 1:04 AM
P
Piperken
replied to the thread
RPG Evolution: Why Paper Beats Pixels
.
Commenting to highlight a few of Arilyn's points; there's something intrinsic when you pick up a physical book, open it up and use it...
Yesterday at 5:55 PM
P
Piperken
reacted to
Arilyn's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
I use physical books, paper, pens and pencils as much as possible. I vehemently dislike using digital character sheets, preferring to...
Yesterday at 5:42 PM
P
Piperken
reacted to
Stormonu's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
Many years ago, because of space considerations (and back problems), I started to digitize my library. Even then, I mostly stuck to PDF...
Yesterday at 3:02 PM
P
Piperken
reacted to
Koloth's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
For me, one big advantage of physical books is the quickness of opening the book and randomly exploring. No waiting for a device to...
Yesterday at 3:02 PM
P
Piperken
reacted to
aco175's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
In the Army we called it Crawl, Walk, Run. I think the Scouts call it the EDGE method. Basically it is teaching methods of learning...
Yesterday at 2:58 PM
P
Piperken
reacted to
talien's post
in the thread
RPG Evolution: Why Paper Beats Pixels
with
Like
.
Despite hours spent scrolling through digital tools and PDFs, the nuances of the new system felt slippery, like trying to catch smoke...
Yesterday at 2:57 PM
P
Piperken
reacted to
FitzTheRuke's post
in the thread
D&D General
Steampunkette's Bard Redesign
with
Like
.
As is usual for you, @Steampunkette, that looks really great, and manages to be both mechanically interesting and significantly more...
Sunday at 1:20 AM
P
Piperken
reacted to
Steampunkette's post
in the thread
D&D General
Steampunkette's Bard Redesign
with
Like
.
It's 2am and I can't sleep so have bardthoughts. Bards are supposed to be the 5th man. In 5e, they're a spellcaster who can do social...
Sunday at 1:18 AM
P
Piperken
reacted to
Stalker0's post
in the thread
D&D 5E (2014)
DC in DnD: Superman
with
Like
.
In terms of int (and I'm going based on the animated cartoons primarily for my source), Superman is quite intelligent but not a "genius"...
Sunday at 1:13 AM
P
Piperken
replied to the thread
D&D 5E (2014)
DC in DnD: Superman
.
I would consider a high damage reduction of some kind; I have the same sentiment as Morrus in this regard (Doomsday isn't the only DC...
Saturday at 3:41 AM
P
Piperken
replied to the thread
Trailer
Lanterns | Official Teaser | HBO Max
.
Reacher likes to do a lot of punching. :ROFLMAO:
Saturday at 3:08 AM
P
Piperken
replied to the thread
D&D 5E (2014)
Your CR limit for an average 1st level party?
.
Like Zardnaar + few others, I think CR 2 (or broken up among several monsters) is prudent; like a white room & PCs as you described. I...
Saturday at 2:54 AM
P
Piperken
reacted to
Zardnaar's post
in the thread
D&D 5E (2014)
Your CR limit for an average 1st level party?
with
Like
.
CR 2 or 3 is pushing it. Accuracy isnt great and a crut can outright kill a OC with a ok to decent roll vs max damage or close to it...
Saturday at 2:49 AM
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