The version 5 of Hextml is out! Try it and tell me what you think of it.
The main changes are:
* You can drag and drop icon on the map
* New stamp tool: more icons, anything can be an icon!
* Better (much better) interface on mobile
* Less chance to lose you maps by mistakes
* It's easier to...
Multiple people can now work on the same map at the same time.
Players can now see roads and rooms revealed in real time on their phone or tablet a few milliseconds after the GM removed the fog of war on its computer.
It's quite easy but you should probably read the [corresponding part of...
I realized I could also do that, it's easier:
But it still wouldn't be very practical, you would have to change tile quite often.
I could also make the "road tool" to work in diagonals.
The way hextml is coded it is not always possible to draw the outline of something. I could make a tile that would act as a diagonal but that would take 2 tiles and would not be very convenient. Here is an example quickly made :
What do you think?
I'll do it. As for the upload problem, I'll...
Hey! I wasn't monitoring this thread, thanks for taking interest :)
First a good news: I made a update yesterday and now there a new functionality is fog of war!
Also every one is having access to server-side saving by connecting with theirs google account. Try it if you want but be careful as...
I made a small update! The save and import buttons are more visible (they are now also in the toolbar on the top) and it works better on safari! Good mapping :)
Hi!
I DMed quite a lot for the last few month and I was disappointed at the existing tools existing to draw maps. Being a developer I thought "I'll make my own! It can't be that complicated". It was. But that's not the point :D
So I made this : http://hextml.playest.net
It's a web-based tool...