Recent content by powerfamiliar

  1. P

    D&D 4E Thing I thought 4e did better: Monsters

    The scene and action are obviously meaningful if they result in character deaths, but the choice isn't. I don't have a problem with the scene by itself, I just think it is disingenuous to call it a choice. It's fine as a framing devise or like pemerton mentioned as a result of a previous player...
  2. P

    D&D 4E Thing I thought 4e did better: Monsters

    In my experience fighting the bandit/thief leader is a staple low level character trope. But if in your case it isn't just replace thief leader with goblin boss, or whatever a normal low level boss fight would be. And in this example I would also not tell the party not to fight, or that they...
  3. P

    D&D 4E Thing I thought 4e did better: Monsters

    No this wouldn't be an example of hidden information. It is obvious the Demon Lord is too much of a threat for them. I meant that as an example of a non choice. But you do make a point about certain death. I guess it depends on the game. In most of my campaigns I would not consider it an option...
  4. P

    D&D 4E Thing I thought 4e did better: Monsters

    I don't thinking this situation the GM is giving the players a choice. There is no way for the player choice to affect the fiction in a meaningful way. As a GM I think situations like this aren't necessarily wrong to use, but you might as well just tell your players. We're playing together and...
  5. P

    D&D 5E Helping melee combat to be more competitive to ranged.

    But then repelling blast reads "Target high level monster can't attack next turn". The best way I've found to discourage kiting or similar strategies is to give the monster a different goal than killing the party. But this only works if the monster has enough defenses to not die by ignoring...
Top