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practicalm's latest activity
practicalm
replied to the thread
D&D General
Games Economies
.
M.U.L.E. is really an auction game, it's economy is very limited.
Oct 5, 2025
practicalm
replied to the thread
D&D General
Games Economies
.
Some one mentioned how did we know that creating economies is hard. One way is to notice that only two computer games have player run...
Oct 2, 2025
practicalm
reacted to
GrimCo's post
in the thread
D&D General
Games Economies
with
Like
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Any self respecting blacksmith can make one. You just need ore or extra adamantium weapon no one wants. We used to haul adamantium...
Oct 2, 2025
practicalm
reacted to
kermit4karate's post
in the thread
D&D General
Games Economies
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There have never been enough, or a greater enough variety, of magic items in the official D&D books, IMO. I always, always feel that I...
Oct 2, 2025
practicalm
reacted to
AlViking's post
in the thread
D&D General
Games Economies
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If DMs think the characters have too much gold, isn't the solution simply to not give them as much? I fail to see the issue here. If...
Oct 2, 2025
practicalm
reacted to
Paul Farquhar's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
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Like
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Tracking it back, X-Com was based on the Snapshot and Ashanti High Lighting games produced for the Traveller RPG. So Traveller.
Oct 1, 2025
practicalm
reacted to
Snarf Zagyg's post
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Which "Tactical" TTRPG Would Work Best As An X-Com Like?
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I write this both 100% seriously, and 100% jokingly. You want to go full tactical? You want to play a TTRPG that does highly detailed...
Oct 1, 2025
practicalm
replied to the thread
D&D General
Games Economies
.
I was always fond of Medieval Magical Society Western Europe as a guide to economies. https://rpggeek.com/rpgitem/118166/western-europe...
Oct 1, 2025
practicalm
reacted to
Stalker0's post
in the thread
D&D General
Games Economies
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The problem at a fundamental level.... is Continual Flame. Or put another way, the issue is less about the accumulation of coin than...
Oct 1, 2025
practicalm
reacted to
thirdkingdom's post
in the thread
D&D General
Games Economies
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I think the main disconnect with D&D-style games is when people don't transition to large parties --> domain play. I absolutely agree...
Oct 1, 2025
practicalm
reacted to
pawsplay's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
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Like
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That just makes crossbows realistic. You load one or two of them. You fire them. If you're in close quarters, that's it. If you want to...
Sep 11, 2025
practicalm
reacted to
Argyle King's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
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If you don't mind a little extra reading... I've found that you can mix Dungeon Fantasy with After the End for a pretty good...
Sep 11, 2025
practicalm
reacted to
Theory of Games's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
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The versatility of GURPS is its strength, an unmatched strength in the ttrpg hobby space. Seeing what Mutants & Masterminds is shifting...
Sep 11, 2025
practicalm
reacted to
Argyle King's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
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The Dungeon Fantasy boxed set is everything you need for a self-contained game. However, I highly recommend that someone also pick up...
Sep 11, 2025
practicalm
reacted to
thullgrim's post
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GURPS Fantasy / Dungeon Fantasy (and beyond)
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There are also multiple magic systems fleshed out for use in Dungeon Fantasy so you’ve got out of the box options ready to go. It...
Sep 11, 2025
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