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practicalm's latest activity
practicalm
reacted to
Argyle King's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
I don't necessarily disagree with that. There's a learning curve to figuring out which pieces you need. However, that's why this...
Aug 15, 2025
practicalm
reacted to
MGibster's post
in the thread
Kickstarter: GURPS Mission X
with
Like
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That's exactly the beaty of GURPS, it's just I don't think that particular type of game is currently in favor. Rather than building a...
Aug 15, 2025
practicalm
reacted to
Theory of Games's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
To me that's the beauty of GURPS and other "generic" systems: you can make exactly what you want, rather than being limited by whatever...
Aug 15, 2025
practicalm
reacted to
trappedslider's post
in the thread
Kickstarter: GURPS Mission X
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Like
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a decade ago or more, when i last ran a GURPS game, I boiled most if not all of the skills down to BANG! skills to help the players.
Aug 15, 2025
practicalm
reacted to
thullgrim's post
in the thread
Kickstarter: GURPS Mission X
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Like
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It’s out. GURPS Skill Trees. It’s a good book about reconfiguring the skill system through a skill tree approach. It there’s also some...
Aug 15, 2025
practicalm
reacted to
Argyle King's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Yeah... lately, I've been having issues with getting embedded links to work. I edited my original post. The link there now seems to...
Aug 15, 2025
practicalm
reacted to
Argyle King's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Mission X is a project that popped up on my Kickstarter feed. Mission X by Douglas H. Cole — Kickstarter...
Aug 15, 2025
practicalm
reacted to
Mongoose_Matt's post
in the thread
(Traveller) JTAS 13-18 - Out Now!
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Like
.
The latest volumes of the Journal of the Travellers' Aid Society are now here, in both printed and PDF formats! You can grab your own...
Aug 15, 2025
practicalm
reacted to
TwoSix's post
in the thread
Worlds of Design: Only Human
with
Like
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Whenever I'm running a D&D-like setting, I always have halflings as the most common (although not most powerful) race. They don't...
Aug 15, 2025
practicalm
reacted to
JamesLFlowers's post
in the thread
Worlds of Design: Only Human
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This is the reason most well developed complex fantasy worlds give for the predominance of humans. Our ability to breed like rabbits...
Aug 15, 2025
practicalm
reacted to
sevenbastard's post
in the thread
Worlds of Design: Only Human
with
Like
.
Humans can reproduce a lot faster than Dwarves and Elves. Thats going to give the. A huge advantage in building population.
Aug 15, 2025
practicalm
reacted to
Egg Embry's post
in the thread
Where’s David Cronenberg’s Scanners Roleplaying Game? Part Two
with
Like
.
That would have been a great game!!! I'm sorry life kept it from going the distance (though I more than understand).
Aug 15, 2025
practicalm
reacted to
Sketchpad's post
in the thread
Where’s David Cronenberg’s Scanners Roleplaying Game? Part Two
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.
I always felt that GURPS emulated "real life" well without being incredibly lethal. Taking psionics as a skill set appealed to me at the...
Aug 15, 2025
practicalm
reacted to
Sketchpad's post
in the thread
Where’s David Cronenberg’s Scanners Roleplaying Game? Part Two
with
Like
.
I once ran a short-lived Scanners game using GURPS back in the day. I used Psi World as a basis and built off from some of the concepts.
Aug 15, 2025
practicalm
reacted to
jdrakeh's post
in the thread
Where’s David Cronenberg’s Scanners Roleplaying Game? Part One
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Like
.
FGU's Psi World (still available in print via the FGU website) is pretty much Scanners with the serial numbers filed off.
Aug 15, 2025
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