Recent content by practicalm

  1. practicalm

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Yes, this is a lesson learned as shown in Devil in the Dark where he threatens to kill humans to protect the Horta
  2. practicalm

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    I prefer the return to the Original Season not having to try to make up technobabble for the solutions. The technobabble only adds to later confusion about why it's not used again. Trek isn't hard science, so the solutions are not important to the goals of the story.
  3. practicalm

    Worlds of Design: The Problem with Space Navies, Part 1

    Carriers go back to Traveller's Battle Riders. Which makes the tenders strategic targets. Biologicals really shouldn't be in space combat. They are generally more fragile than electronics or computers unless you limit computer technology. (some Traveller settings limit robots and computer...
  4. practicalm

    Our Physical Fitness

    I've been doing kettlebell routines for the last 8 years. Bought my own bells when the pandemic closed the gym. different days for different focuses. Strength and power (snatch, jerks, row, press) Abs and Core (swings, windmills, split squats, squats, iso holds) Complexes and Flows (combine...
  5. practicalm

    White Dwarf Reflections #24

    Additionally, ADB also licensed out the Star Fleet Battles universe for a RPG supplement Prime Directive. GURPS, D6, and D20
  6. practicalm

    D&D General Is Your DM Out to Get You? [Humor]

    Did your DM say no to your completely reasonable homebrew character class? Are you trapped in a dungeon and unable to take a long rest? Have you experienced being hit by a critical attack? You may be entitled to compensation.
  7. practicalm

    Worlds of Design: What State is Your State?

    I think using an outdated hierarchy of state progression isn't helpful in world building. I prefer to think about it as how a state is governed (monarchy, oligarchy, democracy, etc), how the economy is structured (apprenticeship, guilds, factories, etc), and how society is stratified (hereditary...
  8. practicalm

    Eat The Monsters--Literally--With Gummyquest

    Seems like it would be better to invest in a 3D food printer (link to Food Printer Reviews) and use existing models to make your own than to use molds. Now I want to build chocolate dungeon tiles with gummy miniatures.
  9. practicalm

    During the apocalypse setting

    You might want to grab GURPS War Against the Cthorr for some handy apocalypse themes. Reign of Steel might help too.
  10. practicalm

    Worlds of Design: What Did You Expect?

    I've tried a couple of different approaches and either I don't have a large enough pool of players or they don't realize I'm serious about the style of game I'm trying to create. I create summary descriptions of the games I'm willing to run. I discuss what the player goals should be and I try...
  11. practicalm

    Planet/System Name Generators for a Space Opera Setting

    Try this https://www.fantasynamegenerators.com/planet-names.php Probably isn't completely what you are looking for but there are a lot of other options on the site
  12. practicalm

    Hostile AI input & suggestions

    The tone of the AI companion from The Culture novel "The Player of Games" is nicely sarcastic. If the AI is trying to stay hidden, then it should turn its core into a honey pot and convince the players there is something they want on it and they need to get it to their ship. It would be...
  13. practicalm

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I don't get this at all. The 80s had a wide variety of games published and some of those systems are still running today. Then the late 90s and early 2000s had a large number of independent games targeting different styles of play. I think it's always been bad having one company dominate the...
  14. practicalm

    Some mechanisms (often ported from the old days) are putting the incentives in the wrong place - blog post discussion

    The other trick is you could have traveling encumbrance and then fighting encumbrance where you drop your treasure while fighting. That makes it even harder for players to retreat but it does give something for the enemy to do, run and steal the player's packs.
  15. practicalm

    D&D General D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate

    The tricky thing about GURPS combat between skilled sword fighters is they can last many rounds as they each try to get past their parry skills. Which isn't really fun. Feints, situational terrain, or teaming up is needed to fight a skilled enemy. I like the situation of having weapons where...
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