I've done the opposite. I'm on a spree picking them all up at cheap prices now. I'd been doing pdf only since it's inception but now I can have the complete line at a steal. As for 2e, I'm so far passing. PF2e is more so a very specific wargame experience (rather than more so specifically an...
Frankly, that will be a much easier option for the 2e version as it is will already be an enhancement for the fantasy game (which is why I'm not happy bc it ought to be able to stand on its own and diverge as needed but I can definitely see it being the advantage to someone who intends to use it...
Glad to have you there... SmiteWorks has always helped shape the best online communities among its developers and consumers. And FG is my favorite VTT... Don't change it too much ;)
Actually a generic and general shift from grid combat to Theatre of the Mind would in itself aid a great deal to simplifying the game as most of the more complex rules revolve around tactical grid combat. Take that away and the supporting mechanics and you would have a very stripped down game.
Wholeheartedly agree there's a setting factor to it as well... There have been games I've ran where nobody got the setting (and that's on me as a GM) even if they got their character.
Groups will experience different (well, to be redundant) experiences that are more complex than any...
Same generation here... I was part of the Rolemaster conversion groups where ICE tried to mechanically build it into AD&D through crit systems and such. Looking back, I think they went overboard with tying narration to rolls (Oh, the crit charts galore!) but the spirit was in the right place...
No, it's definitely a feature of the text itself... I like PF2 in a lot of ways. But it's the least RP focused system I've seen... That's not to say you can't RP in it but simply to say that the system doesn't lend itself to RP so much as character building. It's a system for people who like...