Oh my word, you still don't get it. It's not enough to make some very vague, general ideas for new warlock pact boons. Thinking in that way is how you get power and feature creep. You need to actually what this pacts actually do, and how to make sure they are distinct from the current ones...
Are you kidding me? My point is that you didn't actually create any valid ideas for pact boons. You belted out some names, which is easy and unhelpful. The hard part about those boons is making them different than the existing ones without invalidating them.
And I just took a quick glance at...
Wait, you're not even talking about pact boons. lol. Yeah, you're spitting out names, but anyone can do that. What do this boons do?
How is Pact of the Staff, for instance, different from Pact of the Tome? What in the world would Pact of Gold do?
You need to have a reason why you feel like it should be different. Otherwise your criticism is unhelpful. For example, I do have a reason that I think the artificer is fine and good as a 1/3 caster. An artificer is like an engineer. They know how to apply mathematics and science, but they...
But why, mechanically, should that be so? You need to have an actual reason why the artificer should be a half-caster. Not "because it feels like it should be." Especially because, thematically, it can work just fine.
For example, does an engineer know as much about string theory as a...
Your convincing argument has swayed me.
Why should the Artificer be a half caster? You gave literally no reasons or arguments why they should be a half-caster. You
Would any DM really allow the tree ranger to wield a large weapon? Because some people are talking about it like it's an actual thing when there's no real support for it. Yeah, that's how monsters work, but monsters aren't players, and large weapons are never presented as a player option...
That's arguable. I mean, they already have more skills than any other class. They are not visibly giving up any other feature to get it. That's a better way to put it. Yes, it does take up some of their power budget, but that's getting into an entirely different discussion. The point still...
Once again, I'm not disputing that. I'm saying it's not a part of their absolute, smallest, barest-bone identity. Yes, sneak attacks are very rogue, I don't disagree. They are definitely a part of their identity. But I do think including it in their bare minimum identity requirement is, at...
You're over-analyzing. Especially because my point still stands. Even though, yes, any class can get it through backgrounds, it sill costs them something, even if that something is as small as a tool proficiency. Rogue's get it for absolutely free.
Like with the other guy, read my post. I said "distill into it's most base components," and I mean that. Sneak Attack is not part of the rogue's simplest, most basic identity. It's a quick inclusion if you expand upon it at all, yes, but it's not part of the most basic form. Because it's a...
I know any character can get proficiency with Thieves' Tools. I never said anything to the contrary. Actually read my post. I said no one can get it as easily, which is true. Rogue's get it, for free, as part of their class. For another class to get it, they have to take one of, if I read...
You're overreaching with class identity. The number of skills known is not part of any class's core niche (except the bard's Jack of All Trades). If you wanted to distill Rogue down into it's most base components, you would wind up with Expertise, and the ability to unlock doors with Thieves'...
I think you're overreacting. This is the fighter we're talking about. As a base class, they have essentially no out of combat utility. A few skill proficiencies won't change that. It's not nearly on the same level as giving another class a d12 hit die.
Remember that the thief still has...
The subclasses would definitely benefit from some more iteration (so, hopefully, wizards will be listening to the results of their surveys about them).
I think there are some definite hits though. I actually liked the dice mechanic with the druid subclasses, and both myself and one of my...