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Recent content by PyroPhoenix

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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Just got reminded of something, from a lot of the homebrew classes (such as the gunslinger, by Matthew Mercer) that have been officially accepted by wizards of the coast that use firearms and such (albeit still in the renaissance that D&D is set in), all firearms had a property called misfire...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    The character sheet that they made looks great, however you seem to have posted the character sheet link twice.
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Answering some of those things to how I have seen it and attempted and altering it to improve it: 1) Gritty realism rules - probably introduce variants to the lingering injury chart, so if you do high damage to a character it could have some serious affects to the players body - Its next to...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    First thing I want to say is that the attachment you posted is not working. Secondly, I wholly agree with you that ships with artificial gravity generally does make more problems then solutions; how I've sorted this out in my game is that any form of armour that is void safe (vacc safe, however...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Well yeah I guess the anti-armour weaponry would have very different aspects to it depending on the world you are in, but you are welcome to take ideas out from that guide that I sent. One thing that I will note, there are mentions of damage factors against vehicles, basically what that means is...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Might be just me but when I've been using your system for our games, the majority of my players played classes from the original PHB (which i had to re-jig there starting equipment/skills and what not to fit the futuristic game), but the ones who did play futuristic classes I found that they...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    You say that but then why does in the game there is a specific modification to actually have a laser weapons to do kill via heat (heat gun mod) which means that laser weapons in this game aren't really heat based, there closest damage type in regular D&D would probably be radiant from how i...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Your analogy is great, albeit Kevlar vest can either be bullet resistant or stab proof, depending on how its made. I do a lot of sword fighting and we have to wear kevlar vest to not get hurt. However you do make an interesting point maybe archaic weapons don't need to be statted in any way, the...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Well, I found that power weapons like the sledge do start making more sense when you thing like space combat, in games I've played I've used the idea that because of the lack of gravity everybody gets a -4 penalty when fighting in zero-g conditions (-2 in low gravity) when using melee weapons...
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    D&D 5E Fifth Age: A hard science fiction 5e conversion

    Hello, I've been using this system for a year now in an D&D game I'm running, albeit I have had to implement a metric ton of new homebrew stuff to make this game more compatible with regular D&D 5e (such as the use of characters whom use magic, although this isn't hard science anymore with that...
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