I'm not very impressed with what I've seen so far, but it seems to be very much in flux to me. I'm sticking with PF for the foreseeable future; but anything is possible. -Q.
When I was playing AD&D we treated some rules as set in stone and others as amusing suggestions. For some reason we stuck solidly to the level limits. -Q.
You could set some kind of limit based level, say a character can't have more levels of spell effects from potions than his level with a minimum of one potion active at a time or some variation. -Q.
To me the concept is broader than presented, a "sage" might be a cloistered scholar of some sort, but he could also be the gossiping barkeep, the grizzled veteran with too many stories or the local kook who's rantings strike a chord with the players. I think it's just a chance for a good role...
It feels too much like censorship for my tastes, so my list is empty. Besides, I have a built in ignore feature that works pretty well (as long as people don't change avatars frequently). -Q.
Not really. If the game was "Lifting and Pressing: A realistic RPG of pumping iron" it might be relevant, but in the context of D&D it's just a curious little aside like Batman being able to toss a hamburger ten miles in the 2nd edition DC RPG or a newborn baby being able to toss a football 25...
A lovable NPC who follows the group around to give them a little kick in the pants or mess up the perfect plan or get captured, kidnapped, cursed etc. It's always a good hook for sidetracks. Of course they have to have some affection for the NPC or they might just leave it to rot :lol: -Q.
Excellent selections, I'd throw this in from the Final Fantasy XIII soundtrack Dust to Dust by Matsue Hamauzu & Masashi Hamauzu, very sad, mournful music. -Q.
YouTube - ~Xx FINAL FANTASY XIII SOUNDTRACK: [ Dust to Dust (Oerba) ] :xX~
Aware of his own mortality and not too pleased with the idea of a mausoleum, he wants to build a society of clock work replicas to preserve his empire "at it's height", including a mechanical version of himself. -Q.
Since most people have some basic concept of what's illegal, it's usually better to decide how the local law differs from the norm. Perhaps more specifically, what laws are likely to have some effect on the players.
I ran an entire adventure once around a player being mistaken for a member of...