That's a really neat trap and something I wouldn't have thought up myself. I particularly like the fact that they are undead because it plays directly into the theme of the enemies in the tower.
Thanks for posting :)
Assuming your characters could wear mjolner armor (halo armor), which they couldn't if it was a true to the haloverse suit, they would receive a big bonus to all forms of AC either from the armor itself or the shields, also they would receive a bonus to attacks from the armor's target assist...
Working in a library I see this topic come up fairly often, and considering libraries the world over are latching on to the ebook technology in a big way I doubt they are on their way out.
In my eyes ebooks are the next step in how humans share written information, they are superior in almost...
So I am building a D&D Next dungeon which my players will likely encounter at some point in the near future. The dungeon is themed as an ancient entrance to a very powerful wizard's tower (the tower itself being magically hidden).
What I am looking for is your favorite traps and puzzles...
There's also the issue of the amount of work it would require for an adventure's author to tailor the adventure to every party. There are a lot of people who play these adventures, reading over character backgrounds and making alterations for every party would be a nightmare.
Looks like a different edition from one I've played (4e, 5e) so instead I'll come at it from a different angle.
What kind of crustacean are we looking at? I assume it's probably a crab, crayfish, or lobster considering the constrict power. In which case I really like the ability to hide...
I don't know how your players are but I know that mine would rather throw money at a problem than actually gather it themselves. You may want to try and price the items strategically so that they won't be able to afford buying all of them, instead forcing them to choose which items to pursue in...
The setting has to work with it, otherwise I think it's jarring and horrible.
If there are hints or traces of sci fi in various aspects of your universe it won't be so strange when the players encounter such things. As opposed to if your setting is pure fantasy and all of a sudden the part...
I am always very very leery of time travel, particularly in a setting of your own creation. It could be pretty easy to rewrite huge sections of lore with very little effort.
I'm surprised no one has mentioned Numenera in this thread, though I personally dislike both the system and the setting...
I'm not sure what level your running at so it's tough to recommend monsters.
As for the powdered silver - silver coins you could always claim it needs to be unrefined silver. Thus the need to go to the source.
I think that a lot of people posting here are right and that it really is just a case of expectations. For example when I am playing d&d I expect things to be magical not scientific. That doesn't mean you can't explain exactly how magic works, it just means I am going in expecting to not see any...
I'm not completely sure about that, as far as I'm concerned there's a pretty big gap between say a singularity gun or a cyborg and fantasy tropes. But again that's just me.
It really depends on what regions are viable for the quest.
If your doing a desert, be it sand or snow you could introduce weather and supplies as an obstacle. I once had a friend tell me of a campaign where he had dire bats carry off the party's pack mules in the night (despite the party...
I'm not the biggest fan of mixing sci fi and fantasy, particularly when it's hardcore sci fi.
I run a homebrew setting I made myself and there are areas of the multiverse which are very sci fi, but they are really only sci fi in the way that Star Wars is, and I don't necessarily have any...