Why is there this persistent idea that DMs are forcing players to join games?
DM builds world, proposes campaign. Puts guidelines up for campaign.
Player says: Do I want to join this? Yes or No.
Player builds character as guidelines tell him.
There is no compulsion and no one is...
But you're missing the point of curation, part of the joy of a curated setting is the increased versimilitude from removing thematically redundant creatures and tightening the focus on the major components of the world. The Krynnish goblinoids and ogre races render orcs redundant and...
Dalamar is very consistently portrayed as a Silvanesti outcast, except for one of the Wizard's three articles where Greenwood has him talking about "raiding the surface folk" which shows Greenwood liked to write about characters he didn't have the first idea about. (His Mordenkainen was pretty...
The "half-orc" is an error in a book produced during an era of badly edited and rushed works. In the world as a whole "goblin blood" is used as a descriptor for similar characters. "Dark elf" in Dragonlance refers to an outcast elf and is not a reference to anything physical or biological...
Does every character in this world come with a pre-loaded knowledge chip about the whole world? Having a fully realised setting doesn't invalidate a "exploration into the unknown" adventure, since its still unknown to players and PCs. It often works better for the DM to know where the players...
I can compress all the relevant campaign guide information into a single wiki page, including allowed species etc.
You mean like orcs and drow, which are specifically non-existent in Krynn? Demanding to play one in a Dragonlance campaign is pretty much the sign of a problem player who is not...
Honestly that seems like a bizarre take. Is that an issue when you play in something like Call of Cthulu set on 1920s earth. Is it "restrictive" to you that you know all the countries that exist in that world?
I have a decades old homebrew that I use for my campaign so naturally it has a lot...
What I was pointing out is that is not what Draconians were intended to be. Yes, they became playable later, but they were not put in Dragonlance so that players could play dragon-men. They were a replacement for orcs!
Half Dragons are not Dragonborn, and they appeared once in a niche 2E product (I love Council of Wyrms, and I own it, but its depiction of "half-dragons" does not match Krynnish half-dragons (who work completely differently, based on their very minor appearances in the lore).
Whoah.... no they absolutely weren't. Draconians were a replacement for orcs, and other 1E "bad guys to be killed". They weren't intended for players at all, and not until the book Draconian Measures and subsequently 3rd edition were they ever held up as a player race.
My homebrew setting doesn't have dragonborn societies or the a true-breeding species like that. Some humans have been unwilling transformed into dragonborn through magical rituals. I had my first dragonborn player in my current campaign, and he was quite happy to adapt to that story to play a...