Recent content by Questianor

  1. Q

    D&D General Mtg colors for class/subclass

    Just going to note that MtG has actually had a DnD set before which included class cards and gave them color identities. For reference this is what they were: Artificer: Blue Bard: Red/Green Barbarian: Red Cleric: White Druid: Green Fighter: Red/White Monk: White/Blue Paladin: White Ranger...
  2. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    That's a different argument, already discussed. And I see no correlation to what I asked you. I think further discussion with you on this point is likely to be unproductive because you're confusing your own arguments. Have a good day.
  3. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    According to what exactly? I don't see that in the spell. Sometimes fleeing is an entirely rational decision made after careful consideration and not based on any instinct at all. But in this case it's based on a magical compulsion.
  4. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Agreed, this is why I found the "Finger of Death" comparison made earlier ridiculous. The spell doesn't create any hazards, and there are already a million ways to push enemies into hazards anyway, some of them even cheaper. I don't think it's some ridiculously overpowered usage of the spell...
  5. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    That's a fair argument! If a creature deems it is likely to die from a given hazard before it gets very far then it might seek to take another path (if there is another path- if there isn't I think it would still be compelled to march through the lava). This argument also wouldn't hold against...
  6. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Sure... as long as it meets the definition of "fastest means available" it's totally valid. Not sure why you ever thought I'd said otherwise.
  7. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    This is a reasonable argument for why a creature under the spell's compulsion might not go through the lava, assuming faster means of fleeing are available. Suicide (or damage) is a side effect of the fleeing in this case. The creature is not acting on a survival instinct, they're acting on a...
  8. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    A beast isn't any more likely to run off a cliff than a humanoid I should think. It's not like wild creatures are all constantly dying of fall damage because they can't understand the concept. And you blame "players" for this, but I think this is in fact an intentional change. Why remove the...
  9. Q

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    "Should", maybe, but that's not what the spell says. It just says the target flees by the fastest means available. The language about the command not being able to compel directly harmful action is gone, and there's nothing in the spell that says enemies are to prioritize their survival while...
  10. Q

    D&D 5E (2024) 2024 - Do magic weapons bypass resistance now?

    I agree that "any magic can hurt this" was never a very interesting puzzle. It also just sucks for martials especially when casters have unlimited damage-dealing (and scaling, not that it matters much because you'll likely have magic weapons by then) cantrips now. If your character was stuck in...
  11. Q

    Pathfinder Gets A New CRPG...Sort Of

    Not surprised. Nothing about this really stands out as worthwhile, and when it got posted on Reddit it quickly turned up that the guy behind the project was somebody who had burned a lot of bridges with that community.
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