Recent content by Quicken

  1. Quicken

    Adding a time limit to encounters

    Yeah :) I don't mind stealing ideas from other games. They've done some nice 'soft enrages' in recent content. Also I'm not interested in reducing real world time combat takes. That may happen as a side effect but that's not my goal. I'm making the combat challenging because speed (in game)...
  2. Quicken

    Adding a time limit to encounters

    I think I'll soon try and enrage mechanic. Especially if I use a solo. Something like: Monster does a 'soul drain' on a random player (save ends). The 'soul drain' heals the monster 5hp and grants +1 damage bonus to all damage for the rest of the encounter. The +1 damage bonus stacks and...
  3. Quicken

    Adding a time limit to encounters

    One thing I find myself pushing to do is introduce more reasons for players to rush. This is partly due to it being 4th edition DnD but I'm not interested in a game/edition debate. I am interested in your ideas. What have you done to introduce a sense of urgency to a combat or dungeon crawl? So...
  4. Quicken

    Warlord: Your experiences

    I played one for a while. If you've got some strong melee, ideally someone with a 2h for a big 'basic' attack, you can do great. If not then don't bother unless you really like bossing around the other players :)
  5. Quicken

    So how is 4th edition?

    Why 4th edition works for me: Characters are more clearly defined and stand out from each other. Each can have a 'wow' factor for encounters without over-shadowing the others. Progression is a lot smoother and rewarding. Even though a lot of key abilities are handed out at level 1. No more...
  6. Quicken

    Missile Weapons at Point Blank Range

    (emphasis mine on power) Is a basic ranged attack considered a power?
  7. Quicken

    Blast and Burst damage allies?

    Thanks both. I guess it's appropriate that that feat is epic level
  8. Quicken

    Blast and Burst damage allies?

    I'm trying to clarify this minor detail that seems obvious. A Blast and/or Burst attack, where allies are within the area but not the intended target, will attack and possibly damage the allies too? Or only if the ability specifically states so? Sorry for the dumb question but I had a weird...
  9. Quicken

    why are orbs good again?

    I'm confused. Does everyone agree with this? to my reading sleep is (as has been with previous editions) a spell affect to put someone to sleep. Not a "magical sleep" just an ordinary nap. There are quite simple rules for waking someone asleep including taking damage.
  10. Quicken

    Sleep?

    Don't forget someone can wake the sleeping creature. So it's not that powerful as even a slowed target could easily wake the others. You get 1 or 2 rounds of crowd control out of it unless it's combined with a silence or something.
  11. Quicken

    D&D 4E What don't you like about 4E so far? (Not a rant)

    This is the part I like the most! Oh well, I guess you can't please everyone :D
  12. Quicken

    Things that you've heard that you especially like

    - More character focused than magical equipment - Giving everyone more per encounter and per day abilities - Your magic missile critically hit! - No Gnomes (yet)
  13. Quicken

    D&D 4E What don't you like about 4E so far? (Not a rant)

    - ZOMG SPECIAL SUPER POWER!!!!11one1 at level 1 (although I'd be happy with somewhat large power) - I'll echo the concerns of 30 levels of spells - Weapon sizes (yeah I STILL have issues with it) - Lots of promising tools online... for a monthly fee. There does seem to be a lot of good stuff...
  14. Quicken

    Who’s Played in a Doppelganger Murder Scenario?

    Let me just check how the current campaign I'm running is doing * Rescue someone’s kidnapped daughter There's a girly boy that needs a bit of rescuing. And one of the female players already wants to bonk him (and his brother!) So... CHECK * Solve a murder perpetrated by a doppelganger...
  15. Quicken

    How does the GM handle tough NPCs and how does your party react?

    I voted for option B before I read the full post. And now I think I should have voted A. The players do not get an outright warning. The GM never says "this guy seems so tough he'd kill you without breaking a sweat". However the GM may go to great lengths to describe obvious magical equipment...
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