I have a couple of examples of this.
The first is where in a game I was a player, we all got transported to another world that looked suspiciously like my campaign. At that point the DM got up, got into my seat and took my character and I jumped behind the DM screen. "You're in my world now...
The only issue I have with Tomb is the sense of urgency that is seeded at the start. This is an adventure where the adventurers should take their time and feel open to explore. There is so much more that my players missed because they were hyperfocussed on achieving the end-goal. They still got...
Deviousquail's Clever Nickname (transmutation)- A curse spell for that takes an obvious aspect of the targets physical or personal characteristics and exaggerates them to a ridiculous degree. This deformity may be so exaggerated that it affects a creatures attributes. For instance, a creature...
I like how it is now. I just rolled up a barbarian and I liked how I could carefully consider the pros and cons of each weapon. Ended up choosing a greataxe and a maul. Lot's more to take into account than DPR.
Depends on the game. Normally I just handwave it, but in my Tomb of Annihilation game I went all in: Resource management, chance of getting lost, random encounters etc. at one point they were lost in the jungle for a month and only one character survived.
It was great and frustrating fun for...
Cypher System has something similar and from memory that worked pretty well:
"Distances in the Cypher System are abstracted to immediate (within arms reach), short (10 to 50 feet), long (50 to 100 feet), and beyond 100 feet. This means that out of the box, the system doesn’t rely on movement...
I had a discussion with Gary on this very forum. I had some ideas about Greyhawk that I was discussing with the group and Gary came on, adding to the discussion with a bunch of back and forth as we fleshed it all out. I was, I have to say, a bit starstruck.
I reroll initiative every round, but because I play through Roll20 I just have a simple macro in place to automatically reroll initiative for all combatants at the start of each round. It rewards those with high dex or who build a high init character, it adds a bit more randomness to spell...
Why was it controversial? I'm thinking I probably ran it way back in the depths of time, but I don't really remember.
I'm starting to wish I'd kept all my old stuff instead of giving it to new gamers.