Recent content by Rack

  1. R

    Wizards: Already Too Strong?

    So he has the worst combat abilities in the game (comparable attack to non-fighters and zero defence), can save a few copper pieces on torches and has detect magic? What exactly would you consider underpowered, would he literally have to save or die every hour to keep breathing?
  2. R

    Two Versions of Each Class

    We aren't designers here, we're testers. They aren't going to want more qualitative feedback than they can use in 10 lifetimes, just basic patterns of what people liked and didn't.
  3. R

    Under what conditions would you give advantage/disadvantage?

    Advantage is a pretty big deal, so I'd only offer it in situations where the defender was pretty much incapable of defending himself, just one measure short of an auto-hit.
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