My 2cents. Hide is an opposed ckeck thus it carries a penelty for failure no matter what (when the monster comes along he might see you) thus you can't take 20. If you read the Hide Skill entry in the PH it hints at only certain skills allow the posibility of a Take 20. Still it seems pretty...
Alchemist Fire, Tanglefoot Bags, and Thunderstones on pages 128-129 of PH 3.5 are really cool IMHO. I never leave the castle without 'em. I had lots of fun a while back with a Halfling Sorcerer that rode around on a riding dog. She had a Heward's Handy Haversack full of the stuff. As it...
I am currently running a campain with a succubus as the party's arch-nemesis. The players all started as 3rd level characters, 32pts for stats, 2500gp for equipment. The initial dungeons I tosses lots of cryptic clues about the hidden menace sort of thing. Its been lots of fun. The...
I was a DM for many years in 1Ed. The problem with crits doing that linear progression was that players were exposed to far more crits than a monster with a life expectancy of one battle. Thus, after long thought, and far too many pc deaths due to a 'lucky' max damage, I baned crits...
I got a question. The DM guide says that if a creature with enery drain slays another creature with said energy drain, that creature becomes a wight unless otherwise specified. A succubus has energy drain so accordingly any creatures she slays with it become wights but are they hers? Does she...