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Rainbow Scissors's latest activity
Rainbow Scissors
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I like that idea. Giving the lair itself a "power" is a nice way to present the idea that time is important, but without needing to jump...
Oct 16, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I added context to my previous post. I do not perceive explicitly stating something to be the same as being silent about something.
Oct 15, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Silence was not assumed. I edited this to add context. If a creature can fly, that may mean it is treated as having an AC that is 2...
Oct 15, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I was looking at it from the monster and encounter-design side of things. According to the core assumptions of the game (found in the...
Oct 15, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Something else that 4E got right was having terrain, traps, and similar things make the battlefield feel more alive. The encounter...
Oct 14, 2025
Rainbow Scissors
replied to the thread
D&D 5E (2024)
What should the 15th Class be?
.
I think the 15th class should something that combines unarmed fighting with animal forms. It would be like the monk version of a Totem...
Oct 9, 2025
Rainbow Scissors
replied to the thread
D&D General
What version of D&D are you playing?
.
Currently playing 5e (mostly the 2014 version). Recently, some of the usual group has been talking about trying something else. One of...
Oct 9, 2025
Rainbow Scissors
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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It’s only a real choice if there’s a chance they can successfully rest. Saying they have a chance but the chance really being zero means...
Oct 9, 2025
Rainbow Scissors
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I understand that the assumptions do not align with how people are playing the game. Okay, understood. What I do not understand is how...
Oct 9, 2025
Rainbow Scissors
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Mearls. "It's quite likely that a semi-optimized party can vaporize boss monsters in a round or even less." LOL. Referees been saying...
Oct 9, 2025
Rainbow Scissors
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It would be simple to do so. Treat the game like a game. Stop worrying about verisimilitude. Rest Update: You cannot take a long rest...
Oct 9, 2025
Rainbow Scissors
reacted to
ECMO3's post
in the thread
D&D 5E (2024)
Abusing True Strike 2024
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Like
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It doesn't directly, but using it with Agonizing Blast means you get the cantrip scaling plus twice Charisma and lets you attack on...
Oct 6, 2025
Rainbow Scissors
reacted to
jmartkdr2's post
in the thread
D&D 5E (2024)
Abusing True Strike 2024
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Like
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weird workaround: have your bladelock take true strike and then you don't need thirsting blade. Great if you plan to use shadow blade often.
Oct 6, 2025
Rainbow Scissors
replied to the thread
D&D General
Hit Points are a great mechanic
.
Thank you for the reply. That helps me to understand your point of view. I do not necessarily disagree with your viewpoint. On my end...
Oct 1, 2025
Rainbow Scissors
reacted to
GobHag's post
in the thread
D&D General
Hit Points are a great mechanic
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Like
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Personally while encumbrance's degradation of importance is a step in the right direction, it still exists and is even more baffling in...
Oct 1, 2025
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