I agree with much of this statement.
Though, I'm not 100% in agreement that contemporary D&D is necessarily being made for the current generation.
I'm not really sure who it is being made for at this point.
Still, the D&D brand will likely sell well, regardless of the contents.
My previous post was based upon what is stated in the 2014 DMG.
If a creature can fly, that may mean it is treated as having an AC that is 2 higher, but only if it can also deal damage from range and has an expected challenge rating of less than 10. That somewhat makes a little bit of sense...
I like that idea. Giving the lair itself a "power" is a nice way to present the idea that time is important, but without needing to jump through a bunch of hoops to try to prevent the players from resting.
Instead of "no, you can't rest," the game becomes "yes, you can rest, but...," and I...
Silence was not assumed.
I edited this to add context.
If a creature can fly, that may mean it is treated as having an AC that is 2 higher, but only if it can also deal damage from range and has an expected challenge rating of less than 10. That somewhat makes a little bit of sense, being that...
I was looking at it from the monster and encounter-design side of things.
According to the core assumptions of the game (found in the 2014 DMG,) those things count for nothing.
I do also agree that there are things on the player side that should have value (and do) even though the game says...
Something else that 4E got right was having terrain, traps, and similar things make the battlefield feel more alive. The encounter design philosophy behind 4E was a lot more enjoyable -both as a player and a GM. I also think that 4E handled feats and ability score increases a lot better than 5E...
I think the 15th class should something that combines unarmed fighting with animal forms.
It would be like the monk version of a Totem Barbarian, with a tiny bit of druid mixed in.
Currently playing 5e (mostly the 2014 version).
Recently, some of the usual group has been talking about trying something else. One of them supported the OSRIC kickstarter, so we might try that once it arrives.
I understand that the assumptions do not align with how people are playing the game. Okay, understood.
What I do not understand is how those initial assumptions became the underlying assumptions of the game, upon which to design the game, because the resulting design noticeably does not align...
Thank you for the reply. That helps me to understand your point of view.
I do not necessarily disagree with your viewpoint. On my end, I think the terminology of what I call things would just be different.
For example, I do not feel that being able to use the religion skill to create a...
I'm curious.
What do you feel that those are?
I mean, it's not 4E (which I did actually very much enjoy,) but 5E (especially 2024) is pretty heavily built upon magic and various other things being commonly available. I might even go so far as to say that, despite 4E having a superheroic or...