I'm not up to date with D&D 5.5E or Now or Next or whatever it's called, but is there anything like the Champion fighter subclass in it? If it were implemented well, it seems like it would have been the solution to a lot of this: the fighter either trains to master a bunch of combat techniques...
Two of these, the magic-corp with franchise stores and the god of battle, are not functionally that different from the baron I used as an example: the owner and distributor of magic items is the dominant power in the region. To get magic items you go through them, and stealing from either Magic...
The trick, of course, is that if you make a definitive statement about what D&D is, somebody will say, "oh, I see. I don't want that, so I'll buy something else."
UNACCEPTABLE
ABORT, ABORT
I see no reason to drop the wizard, sorcerer, or warlock classes. However, if I did, it would be by merging wizard and warlock together.
Make two new patrons: Magic Academy, and Wise Mentor. Boom. The entire wizard class.
The thing is, archers in the real world don't know they're supposed to make strength their dump stat. They've got all those back muscles and arm muscles slowing them down.
I like the idea of these being the most core spells to a wizard, just from a lore perspective - even if you don't know how to weave magical energy into a sophisticated effect, at the very least you can bludgeon someone with it.
I just don't feel like a guy who can't get stabbed 20 times and keep going has any business being a bodyguard/point man for a guy who can shoot lightning out of his hands.
To me, it's fine that low tier fighters are mundane. Low tier casters are supernatural, but they chose classes that are all about the supernatural. People who choose fighters are more interested in beating something with a stick, and low tier casters are still weak enough that you can compete on...
To me, that usually feels like a lower level character handling high level challenges by what would be considered Skilled Play(tm) of the OSR variety, GM favoritism, or both. Batman doesn't fight Superman by being so good at martial arts that he can punch out kryptonians (being the same level as...
At the risk of sounding single-minded, this reminds me of the way the presence of wizards makes clerics and warlocks feel weird to me.
You can either learn to do a thing on your own, or you can learn to do a thing with extra help - but the extra help doesn't actually make you any better at...
This is why comparing magic item shops to jewelry stores or banks doesn't really work for me. A magic item shop, at least one of the sort that PCs would want to use, isn't just a collection of extremely expensive things, it's a collection of extremely expensive things used for fighting, and we...