As far as subclasses, most of the people wanting to use old subclasses in 2024 are gonna be people who already have a character built who was using that subclass and just don't want to remake the character from scratch again, so the old subclasses remaining "compatible" with the adjustment of...
As for properties I'd like to see get 5e versions: LoZ is definitely a big one, Castlevania is one that could he interesting to slip in as a ravenloft expansion with a new domain of dread though it would risk stepping on the toes of stradh a little, and maybe an elder scrolls setting. Though tbh...
I don't think you'd even need to sacrifice any vows to swing a good blend of mtg magic and 5e magic, map the colors to different groups of the d&d spell schools, add some classes or subclasses that do extra things with spells associated with particular colors or can only use those particular...
If you want to save a little extra typing and still acknowledge the revision could always treat it the way everyone treated 3 editions revision update and call it 5.5
I'd change it to full move. and if a bloodied ally is within 5 feet of you, you may use your reaction to attempt to take the Attack instead by rolling Dexterity against the original attack roll
Looks like vehicles might not require proficiency to pilot/drive/sail anymore, maybe wotc decided it would make more sense if all adventures knew the basics of controlling most vehicles. Either that or the intention behind the lack of any vehicle proficiencies being given is that players will...
Don't know if it's the same one the other person was talking about but if you go here there's setting docs for a bunch of MtG settings, including remakes of previous ones. Not all of the docs have properly built pdfs yet, but they all have a GMbinder link so you can always use their convert to...
Technically that's not for the 2024 ruleset, or even classic 5e, but it is a phenomenal overhaul of the game and I will likely still steal concepts and mechanics out of it for my 5.5 games just like I did when I would run classic 5e
So I ended up going down a rabbit hole yesterday and downloaded a bunch of new homebrew content for 5.5 and it got me wondering what people's favorites out of what's been made so far is.
Am I remembering something wrong or didn't the 2024 rules say that once you cast a spell that uses a spell slot you can't cast another spell that uses a spell slot that turn, which means only way to get two spells in a turn is either a leveled spell and a cantrip or have an ability or feat that...
I feel like it's worth pointing out that the main text of the opportunity attack rules still seem to imply that it only triggers if the creature's involved veiw each other as enemies with the first sentence in the section:
So running some quick math, the kraken is gonna succeed on its saves more often than not. At 11th level a wizard will have only gotten two ASIs, assuming they used both of them to boost an ability score instead of taking a feet, and chose Intelligence to boost that's a total of +4 to the asi...
The only two mastery properties that would actually slow combat down any are cleave(make extra attacks that you wouldn't normally have been able to) and topple(target makes a save and gets knocked prone on fail). None of the others require additional rolls and would take all of half a second at...
And to those people I say, "you are drastically limiting your creativity" magic items that give a weaker form of a class feature to players are fun, and if your interested in checking some out I can dig up some of my magic item ideas at some point, all of them give a limited version of a class...