Unfortunately, all of the official information is found either in the Tome of Magic or in a Cityscape Web Enhancement on the Wizards website. As far as Errata, the only two changes that I'm aware of is a small error on the mystery use per level chart and that the duration of shadow time gets...
Thank ye kindly, Lord Thavian.
Of course, use whatever you see fit.
What kind of heartless monster would post things up here and not let others try them out.
Not I. ;)
Behind The Curtain:
Shadow Immersion/Desires Manifest: Of all mysteries, these have been the hardest to introduce. So, allow me to explain myself. First of all, with shadow immersion, the problem that it is forcibly “prepared” each day. Since its creation, I’ve changed its cost from instant...
Epic Mystery Seeds
Seed: Bended Time
Transmutation
Spellcraft DC: 13
Range: Touch
Target: Creature Touched
Duration: 10 minutes; permanent for age adjustment
Saving Throw: None
The target of this seed gains an extra move action on each of their turns. If you increase the spellcraft DC by +5...
Developing Epic Mysteries
An epic mystery, much like an epic spell, is developed from smaller pieces called seeds and augmentations called factors. Every epic seed has a base Spellcraft DC, and every factor has a Spell-craft DC adjustment. When a desired mystery is developed, the mystery-user...
What are Epic Mysteries:
Epic Mysteries are mysteries developed from a core of various magical ingredients called seeds. Furthermore, they are made of pure shadowstuff directly from the plane of shadow, making them incredibly hard to eliminate. Despite their power, they still follow the rules of...
Epic Feats
Name Prerequisites Benefits
Bonus Mystery — You learn an additional mystery
Counterspell Mastery Spellcraft 30 ranks Counter spells using any mystery of...
Epic Shadow Magic
The Epic Cultist
To the Epic Cultist, faith is power. While others doubt the validity of your faith and others still seek to destroy you for it, your faith has been enough to keep you alive thus-far. At this point, you can walk in daylight, content in the knowledge that few...
Magical Locations
I’ve never before made a single magical location and I can admit it. Even so, for the sake of being overly thorough, let’s make a good 4 of them.
Shrine of Dark Winds
As the well-versed planar scholar knows, everything reflects off of the Plane of Shadow, including divinity...
Burst of Shadow
Evocation/Illusion (Shadow)
Level: Sorcerer/Wizard 9
Components: V, S
Casting Time: 1 standard action
Range: 20 feet
Area: 20 ft. cone
Duration: Instantaneous or Permanent
Saving Throw: Will Half and Fortitude Partial
Spell Resistance: Yes
As you complete the casting, you notice...
Spells
Although mainly dedicated to the Shadowcaster, it would be negligent to not print any new spells. Though not all of them possess the shadow subschool, the same thing could actually be said for shadow magic.
ASSASSIN SPELLS
1ST-LEVEL ASSASSIN SPELLS
Darkened Mind: Conceal your thoughts...
New Affiliations
To match the three organizations given to us in the Tome of Magic, I provide you with three additional affiliations.
Reclaimers of the Mind
Symbol: The symbol of the reclaimers is a brain, wrapped in bandages.
Background, Goals, and Dreams: The reclaimers are group of shadow...