I've also found that, whilst players don't object to getting struck in a combat, they object to their actions being influenced (or stress being taken) from so-called "social attacks."
If you are interested in a Fate Star Wars hack, Ryan M. Danks made one available online a while ago:
https://drive.google.com/file/d/0ByVpAo4rxDGuX09IWkVydDcyOFE/view?usp=sharing
After the players ran afoul of apprentice bounty hunters sent by the notorious Twi'lek bounty hunter Sham'secca the following COMPNOR announcement was issued on the Holonet; this video was published prior to Episode V and features in that session:
https://www.youtube.com/watch?v=7pxUde9HibE
Recently I began an FFG Edge of the Empire game online using Google Hangouts; we started off the game by generating characters and also by the players and myself creating the star systems for our game (using a slightly modified version of the system creation method from the Diaspora RPG).
Here...
5 out of 5 rating for Star Wars: Force and Destiny Core Rulebook
Link to full review:
http://reddicediaries.com/rpg-review/rpg-review-force-and-destiny-rpg-by-fantasy-flight-games/
I can't think of a single game I've run where players have welcomed a social combat system, indeed most of the players I have experience with tend to be opposed or object to the idea if it is mentioned (presumably since they don't like the idea of being manipulated to do things by social NPCs)...