To me Bards seem like they work well with whatever amount of "musical fluff" you want to put into it. I just started a bard who is based on Paul from the Dune books. He can pitch his voice to get into peoples heads and bend them to his will, fun stuff. Use as little or as much music you want...
My two main hobbies are D&D and disc golf. While both have stigma's attached to them I never get any comments about D&D when it comes up. Can't say the same about disc golf.
Working on my game and a question came up i'd like some input on.
Would the Mind Blank spell negate the Portent ability of a Diviner Wizard? I'm inclined to say no because its not a spell but not sure because of the wording.
Thanks for any help you can give me.
The Rod of Wonder has got to be the best magic item ever. It also helps one of my players will use one at any opportunity he gets. Oh, and a new chart would be fantastic!
I had originally talked my friends into doing a one shot of the 5B rules a couple of weeks ago. While looking through the threads here I came across one in which someone posted that their old campaigns were so tough they started out dead in a ditch. A perfect mystery to start a short game...
I used to read books about Mythology when I was in middle school. When my older brother brought the Red Box home I was easily hooked. Soon after my other brother joined the Science Fiction Book Club and I began my Fantasy "education".
Maybe you can make the various levels of a formula cost a multiple of the base cost. (The first increase of the healing poultice costs 5 times the base cost, 10 times the next, etc....). I don't see these items ever being worth those large sums.
I just started an alchemist Artificer in a game and have to agree that the effects are a little underpowered but the flavor is just so much fun. The only thing I've found that looks like it might help is this blog. It hasn't been updated in a while.
Laboratory Rules As UNWritten